My experience of selling the same apps on iOS and on Android (with numbers)
speedanatomy.blogspot.com
speedanatomy.blogspot.com
Perhaps there will be a critical mass that forms when the geek legion legitimizes the cool factor of Android devices and the consumer comes in and starts snapping up apps in the same way it does on iOS, but, if you _have_ to make a choice between the two right now, which would it be?
Unfortunately, I have to go where the money is.
I'm surprised it's that high actually - not long ago people were throwing out figures like 10%.
Let's be realistic about what we're talking about here, most phone apps are not multi-million dollar, multi-year AAA development efforts. They're typically made by a couple guys over a few months. That's why the typical app per-unit price is so low compared to the typical app-per unit price for desktop software. In the case of a "AAA" title, we're likely talking about something that's multi-platform anyway...code is generally cheap, art assets and design is expensive. A great example, Plants vs. Zombies for desktops is $20, for the iPhone it's what...$4? Yet it was completely worth it for PopCap to rebuild the entire game for the i-platforms (twice!)
In other words, if it's not worth doing it for a 50% revenue bump, it probably wasn't worth doing it the first time either.
If you're developing a medium- to large-size productivity app, things look quite different, and I would guess that right now the iOS "platform" would be a better choice.
Also, yuck:
"Another hypothesis is that I might still be disadvantaged by being Canadian. For example yesterday I received a support e-mail for someone who is usually able to purchase apps with his credit card but wasn't able to pay for my apps. The Google Checkout support site states: "The types of cards accepted through Google Checkout are based on the seller's location."
"I get a few e-mails per day about failed credit card transactions. It's possible that this happens with Apple also and that they simply hide it from us but it's worrisome nonetheless. All of this also amounts to an annoying level of e-mails and considerable amount of time spent answering support mail for stuck installations."
It beats having to set a bunch of money aside and work it out yourself at year end.
Sorry, I'm not an iPhone developer, and I was always wondering how the accounting would be handled.
I'm assuming they charge you HST on that which you can recover in your HST filings?
Ironically, you can read an argument against shorteners on this same blog here-- http://jacquesmattheij.com/Down+with+URL+shorteners
Note: I avoid shortened links like the plague, just an interesting observation.