Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
Given the article references 6 and 8 year olds playing, maybe I was just a dumb kid.
We try to play it for hours. We die at every step.
Only the character was visible. All the rest was pitch black.
We die a lot.
Eventually, memorizing each die pattern, we found a tiny bit of light on the background.
Then, I increase the monitor bright. What idiots!
It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.
Did anyone else solve it this that way?
That's what I feel Myst brought that has been so rarely replicated.
Still easier than the sound puzzle in Myst IV Revelation though! That required reading a guide to solve it was so unobvious.
My experience is not very different from yours. I remember going back and forth on the first island and playing with the different puzzles. I was just minding my own business in the game and imagining my own story without taking any interest in the game scenario.
It’s basically like how Super Mario 3 is one of the greatest games of all time, but the only real was to beat the original was by cheating since the last level was an invisible maze with no internal clues on which way to go.
But solving any of these mazes without a strategy guide will probably call for multiple lives because you almost certainly won't be able to find the complete solution in a single run-through. I think that's characteristic of many Super Mario 3 levels, though, because pipes and doors that send you backwards aren't that uncommon.
Other examples of tricky maze levels where you have to explore a lot:
6-5 (you have to fly while holding a Koopa shell in a place where it's not particularly obvious)
7 first fortress (again, you have to fly in one particular place in order to escape)
8 fortress (lots of backtracking, several different ways to solve it)
Edit: I didn't realize that when you said "the original" you were referring to Super Mario Bros. rather than Super Mario 3. I agree that 8-4 in the original Super Mario Bros. is a huge nuisance to figure out although I think you can get it with a degree of discipline, probably in only 1-3 lives. If I remember correctly, there are three branching points where you have to repeatedly choose passageways and you can be sent back if you chose the wrong one. I think the hardest branching point gives either 8 or 9 total possibilities, of which only one is correct.
Very mysterious world, I found it very fascinating.
Now that we have youtube, Ive watched how to win.