Why Apple's 3D Touch failed miserably
hackernoon.com
hackernoon.com
I can’t believe it’s not in the XR.
Since someone mentioned that iOS12 now includes a solution that works without 3D touch by long-pressing spacebar I tried that too: It's not really a replacement. Since you start touching at the lowest-end of the screen scrolling upwards is awkward. It feels less precise than the 3d touch variant, and selecting works requires another hand to tip the screen.
Going from my iPhone 8 to an Xr seems like a step back to me in this regard. And I'm not willing to invest in the Xs.
This doesn’t work if you soft-touch for too long. Then it gets stuck in character selection mode. But if you quickly and firmly press, you’ll get the cursor precision movement mode.
So three years after its introduction, its only major use is for moving between text. And if it were so good you would bet all the Android phones would have copied it. And so far none of them did. If by 2020 we still don't have an killer feature for this I question whether that extra $15-20 BOM cost as well as internal space for battery is worth it. Subtracting some display cost for supporting 3D Touch, we are paying roughly ~RSP $50 for this one feature.
Poly aftertouch is missing from most keyboards, and it wouldn't have taken much to turn the iPad Pro into a virtual Roli Seaboard.
But so far there's been no 3D Touch on any version of the Pro. So that never happened.
The other everyday UI applications aren't very interesting. IME it's too hard to gauge touch accurately to use the feature for anything useful, so most of the time it just gets in the way.
Although the functionality is mostly the same, it feels so much faster to me.
Yes, please.
And you don't need any special iPhone cases, just copy the way Samsung invented for S-Pen capable gadgets a long ago.
0. There's no affordance in the regular UI/UX indicating 3D Touch is available.
1. It's awkward.
2. It's too much like long press when a longer press would've done the same without adding more hardware.