The game industry of Iran (2016)
polygon.com
polygon.com
Fascinating, it's like a copyright system, but where all the proceeds get diverted to bureaucracies and middlemen by design... I'm actually surprised this isn't more common.
Rampant copyright issues means that a pirated AAA quality Western game is way cheaper than any native Chinese game that any struggling Chinese game studio can make.
I think there's an interesting survey to be done of how economic factors affect game design. We have the famous example of how F2P took off because some countries didn't have the credit-card penetration to do monthly subscriptions, but I wonder if you saw, for example, C64 games being designed differently in countries where floppy drive takeup was low, or online games clustering in different genres depending on the available internet speeds.
It's not actually possible to depict that visually, as the skin gets in the way.