Not to mention the need for additional components such as horizontal scroll, carousel view etc.
If you look at Flutter, most of this app could be done with just the Flutter SDK. Haven't really played much with RN, so not sure how that compares.
Not to mention the need for additional components such as horizontal scroll, carousel view etc.
If you look at Flutter, most of this app could be done with just the Flutter SDK. Haven't really played much with RN, so not sure how that compares.
I think it's a reasonable strategy to say "hey, we're not going to be able to solve all the problems, and it's probably not the right way to spend our time even if we could. What we will do is make integration with other solutions straightforward so we're not the bottleneck". Making a strategic choice not to be the bottleneck seems like a good call regardless. That said, the things I've found to be a hassle are things like getting OpenGL working on UWP from C# (tractable, but that's really not how I want to be spending my time).
But yeah, wow what a difference it's made having Microsoft throw their resources at it. My current codebase lets me build for iOS, Mac & UWP at present (I'll get to Android at some point), with really not very much effort. Being able to debug on the Mac version rather than waiting for iOS deploys is just about enough to repay the time investment on its own. I'm anxiously awaiting them getting their web platform support up to snuff -- I'd dearly love to never have to JavaScript again. :)
Given past experiences, I am sceptical of using languages not part of platform SDKs for production code.
When I do use such third party languages then the eco-system plays a major role in the decision, and for .NET vs a language clinging for survival, the decision is obvious if I care about having the same code in production in the next couple of years.
As for Dart, its similar to C# in a lot of ways and certainly is gaining traction. I didn't have any difficulty writing Dart code.
When comparing programming languages one always must look beyond grammar and language semantics.
Flutter is trying to be Dart's Rails, it remains to be seen if it will actually accomplish it.
How are pure Ruby projects doing in the market outside plain Rails apps?
I took them a long time to restructure the project after Jason Smith's leave of absence, but I think David Ortinau is doing a stellar job and the GitHub project is an exemplary open source project. It needs more community involvement, and the F100 stuff you helped drive was very, very good. Next to better components and adding more resources this is another challenge for the project at hand.
I agree it is a bit of a Linux on the Desktop story, "next year", but taken the task at hand (so many platforms), the pace is not that bad. In the mean time I can produce good apps with a few extra libraries, so what...
I put a lot of effort into XF, and at the time, it was the best x-plat development environment (for my usage) around. But Flutter has really highlighted its shortcomings and I don't hold much faith that Shell is going to bring it to the front again.
> SkiaSharp, Lottie, and native platform code
So a healthy ecosystem and easy bridging to native is now a downside? This is like blaming React Native for having a useful ecosystem of components.
But this article is saying look how awesome XF is at all these pretty animations and functions, which are mostly done by other components or custom native code.
And they aren't quick and easy to implement either. But you then compare it to Flutter, and you could do most of it right off the Flutter SDK.
To me it highlights where XF lacks in a cross platform development. Especially when you think of the knowledge you have to know to bring in to use all these components. ActionScript, Skia, and each platforms native API usage.