But I guess, if you want to browse the web in VR you might as well do it in Firefox.
But I guess, if you want to browse the web in VR you might as well do it in Firefox.
A straw, maybe?
Sadly having an 8k screen on a smartphone seems mostly pointless, and achieving the necessary economies of scale is hard with VR headsets alone.
My biggest hope is a paradigm shift in UI design. Everything we have is designed to accommodate low resolution screens. With ubiquitous high resolution screens UI patterns from print like "lean in to read this detail" become viable, and if popular would justify much higher display resolutions, directly benefiting VR.
Throw in a camera so you can toggle AR mode when needed (coffee), and you have my dream workstation.
Isn't that stressful on your neck? In the current environment you can also have 20 screens and switch via key-combinations or using the mouse.
You'd be able to easily see the screens in the distance and look for updates/etc and just click on it or whatever to pull that screen closer to you if you want to actually read on that screen.
Why not simply speech to text? I don't think a lot of people are doing VR in a room with other people.
Just because people don't like it initially, doesn't mean it can't become a fairly fast input method given enough practice. Here is another example of a keyboard in much the same vein as using a controller, for people with carpal tunnel syndrome: https://orbitouch.com
Learn to touch type! (Though even then, you're stuck with the problem of finding your keyboard.)
(Typing on a keyboard would still work better, if you can do so without looking.)
which is here: https://github.com/mozilla/DeepSpeech
DeepSpeech is the actual voice recognition library, CommonVoice is a project to improve its accuracy by gathering more voice data.
Latest Vive should be decent.