[1] Apple didn't invent multi-touch: https://www.youtube.com/watch?v=t35HXAjNW6s. I believe it was the first to build a mobile UI entirely around it.
[1] Apple didn't invent multi-touch: https://www.youtube.com/watch?v=t35HXAjNW6s. I believe it was the first to build a mobile UI entirely around it.
1) battery: the iPhone was basically a giant battery strapped to a logic board. No one had designed a phone like this, ever.
2) capacitive multi-touch with inertia: capacitive touch screens existed, but the software for using them was really bad (see windows mobile 5 as the leading example).
3) non-WAP browser: all phones prior to the iPhone had a wap browser. The consensus knowledge in the industry was that doing full web on mobile was still years, maybe decades away. Apple came in and rendered the full New York Times on mobile and it changed the world.
4) App Store: before Apple, carriers had an App Store that was garbage or you sideloaded software. That was it. The App Store changed the world, not technically but politically. Finally users could get good software from their phones over the air.
I could go on for days. This doesn’t even touch carrier distribution, call quality, or any part of the OS stack which was basically black magic at the time. The iPhone really changed the world.
But the list of things I'd have to give up for a first gen iPhone (not even counting the mandatory AT&T bill in the US) made it a no-go:
No copy/paste. No third party apps (I regularly used mine to stream Shoutcast stations in the car on my cheap unlimited 3G data before it became a cash cow to be milked by the carriers). No 3G radio at all actually. No GPS. No multitasking/backgrounding apps. No MMS (which was doubly important if you didn't have 3rd party IM apps).
I was in a geek dilemma. Apple fixed the UI but lacked most of what made my smartphone "smart" at the time. Likewise, all of the ones with more capabilities lacked the smooth UI and usability improvements of the iPhone.
I'm just glad that in subsequent years Apple slowly added in functionality while their competitors got the message that usability was important as well.
Well, almost all. There were non-WAP browsers (Nokia, Windows phones, etc), but still crappy and limited at their html rendering.
At least until websites started redirecting iPhones to their m.domain.com. There was so much initial promise for mobile devices to offer a desktop-equivalent experience that was ruined by site operators insisting on treating iPhone (and later Android) browsers as less capable.
That's incorrect. Opera Mobile launched in 2000 and was a full HTML renderer. I had it on a succession of Nokia E-series smartphones in that era. Yes, you could run apps before appstores existed...
Then in 2005 Opera Mini was released which used server-side rendering for feature-phones that couldn't run Mobile.
Yes, I remember getjar.com but that's not comparable to the app store. Pretending they're analogous is facetious at best.
Because of this, Apple was able to develop products the end-user wanted to buy, rather than the products the carriers wanted to sell.
3) WAP ... heck that was irrelevant since phones started having color screens. Browsers in the older Blackberries and Windows Mobile phones of the time were not WAP, but pre-WebKit applications that only implemented a subset of HTML.
4) Microsoft wanted to treat phones like it treated PCs - it would collect on software licenses. Hence it didn't see the device as something it controlled beyond selling an OS license for it. This made sense before Internet was cheap and fast on mobile devices.
iPhone was definitely a start of a major new era. I think the most significant thing is that iPhone was able to more or less end up as the boss of its own platform in the manufactuer-carrier relationship. Before iPhone, the OS was seen as something that would have to be approved by the carrier and device manufacturer.