Why are you playing their games then?
Why are you playing their games then?
They argue that regulation is not needed because, if there is a problem, consumers would vote with their wallets to remove it - and when the consumers inexplicably fail to do so, the advocates get mad and blame the consumers instead of adjusting their theory.
Comments like these lower the quality of discussion by removing nuance and pushing people into tribalism.
Taken to the extreme, all comments are written by a very dedicated Redditor.
> They argue that regulation is not needed because, if there is a problem, consumers would vote with their wallets to remove it
Loots boxes exist because they aren't actually a problem. A consumer has a choice between games with varying degrees of loot boxes and games without them.
Obviously if people buy games with loot boxes, they don't oppose them strongly. Personally, I don't have a big problem with loot boxes because I like cheaper games. Loot boxes are a way for game makers to milk more money out of whales while leaving the rest of us better off with a cheaper game. Banning or regulating loot boxes will only take away options from consumers, increase prices, or both.
People don't need to be babied by the government whenever a small minority of people make bad decisions. It just allows people to be lazier and less skeptical than they already are.
In other words, this assumes, as the efficient market hypothesis requires, that consumers are perfectly rational and have perfect information about the market. And I hold that, as always, this is not actually the case in the real world.
Moreoever, loot boxes aren't just some random game design feature. They are currently the best way to make money with a game. (And I believe they are well-known to the vast majority of developers). So there are actual economic forces pushing developers to implement loot boxes unless they explicitly reject the idea and have enough resources to do so.
> Obviously if people buy games with loot boxes, they don't oppose them strongly.
This is exactly the circular reasoning I'm talking about in the parent post. If that were the case, then people wouldn't at the same time complain about them so much.
Now, it's not that DICE is per se a bad developer, but the deadlines pushed on by EA give rise to lots of bugs on release.(But, I've not played an EA/DICE game since BF3 so I could be wrong there, things might've changed.)
The games are usually playable some time after release.
And things like this: https://gizmodo.com/congratulations-to-ea-games-for-posting-... don't exactly make me warm up to actually buying an EA game.
As someone who play games on macOS, the delay before the Mac/Linux versions are released makes it so when you get to play the games, most of your friends play the next version or something else. I've stopped buying games like CoD and BF because of this.
It seems only Blizzard and Valve understand they can keep people playing the same games for decades with little investment.
I mentioned Linux in the "Mac/Linux" because Linux too suffers from the sometimes more than a year late releases of these games.
If a more regulated producer had similar marketshare, I could play the big budget titles of that regulated corporation.
[1] Up through 2k17 (that was on the edge though) you could make your custom player good just by playing the game. It might take some time, but it could be done. With 2k18, you needed to buy the game for $60 and then spend ~$100 to have anything near a playable character.
EDIT
Whoops, my micro transaction hate got ahead of my coffee drinking :) My point still stands though. If you don't like the way a company is doing something, don't buy their product.