This gives me an idea. What it game textures for 3D models were entirely made up of shaders/generative algorithms. The entire game could be rendered with an equation and never have to load assets.
https://www.youtube.com/watch?v=jY5Vrc5G0lk
> The secret behind all this is procedural content generation. in a nutshell, instead of storing a movie as-is we're storing a certain number of mathematical formulas for image and audio manipulation as well as the "recipe" how to apply those small bits of code in a way that what you see comes out.