http://iquilezles.org/www/articles/raymarchingdf/raymarching...
http://iquilezles.org/www/articles/raymarchingdf/raymarching...
That's different from this example, where the goal is more like how much expression (emotion/aesthetics) can I put into a single image. And I must say I agree with the author that his work is astounding in this regard. Each one of them feels like a proper artwork, not just someone that's fiddling with a couple algorithms.
- Number One/Another One by CNCD/FLT: http://www.pouet.net/prod.php?which=77399
- When Silence Dims the Stars Above by Conspiracy: http://www.pouet.net/prod.php?which=75713
- Aurora by Excess: http://www.pouet.net/prod.php?which=75791
- Along for the Ride by Ümlaüt Design: http://www.pouet.net/prod.php?which=78053
BTW - your realtime synth engine (https://github.com/monadgroup/axiom) looks great. Any ETA for a Mac build of the VST?
"Lifeforce" was fantastic and really stand out from any other demo, event to this day.
"For your love" use the same kind of particles extravaganza that Fairlight popularized, but really has it's own esthetic.
Like this piece - https://vimeo.com/25284552
It's funny how a lot of the times the perception of art is that it should look like paintings we've seen in the past. In Manolo's case, paintings of Kandinsky. In a lot of "generative AI art" it gets the Art label because of generative brushstrokes/abstractions that are learned from paintings.
In my opinion art has nothing in particular to do with painting.
You need to look beyond the tiny size-limited ("intro") categories, there are PC demos which are multiple megabytes and they certainly have more of a traditional artistic feel to them, because things like sampled images can then be used easily.
Sturgeon's Law: 90% of everything is crap. "Everything" includes all of art, and all sub-genres of art.
You might not have looked hard enough. If you are interested in finding the good ones, you should spend some time poking around; there are definitely demos with beautiful results, from people trying to make art, that aren't about the algorithm.
These two popped into my head, but there are bunches of great examples.
That said, I kinda agree with your point. A lot of the time, it's through ignorance, sometimes, it's strategy, and sometimes, you have people who are genuinely interested and influenced by stuff like this - but it would never come out in an interview, since the interviewer is inevitably coming from the art world.
He's got some great pieces displayed there.