I also expect the hardware ray tracing to be heavily used for offline rendering before it becomes mainstream for real time so there will be plenty of usage from demanding customers to iron out any issues.
I also expect the hardware ray tracing to be heavily used for offline rendering before it becomes mainstream for real time so there will be plenty of usage from demanding customers to iron out any issues.
Ray tracing has a good shot at getting there (and probably in less than 5-10 years), and developers who can afford the suffering will hopefully pave the way, but early adopters should be very wary.
To be clear, I'm not catastrophically pessimistic. I intend to do some work with it, but I'm not under any illusions. I once encountered five distinct blocking driver bugs in the span of a single week. I just assume everything is broken until proven otherwise.
I've been waiting for a concise explanation of that the damn hardware on these cards actually does since the release announcement. Thank-you.
So meshes are still pivotal. I was hoping for something that might lend itself to accelerating rendering of other types of object representation.