Show HN: Permafrost Engine – OpenGL 3.3 Real Time Strategy Engine in C
github.com
github.com
One suggestion: I noticed your nav.c depends on render.h - selfishly, as an AI researcher, I want more games/simulations where it's possible to run the core simulation without expecting to render to a screen or to read input from the real keyboard/mouse. So, if you can structure the engine such that it can run "headless" like this, that would be nice :)
I already tried OpenRA's engine (slow) and SpringRTS (poor OSX support)
> Permafrost Engine is licensed under the GPLv3, with a special linking exception.
Does anyone know what the "special linking exception" is? I've heard of a linking exception before with GPL essentially making it LGPL. But I wonder how this "special" exception is related.
I don't think zealotry or being pushy is productive. Software doesn't rust, and 2.7 is a perfectly fine choice.