I'm not a big fan of Apple, but I can hand them the "polish card" (at least under Jobs). With our current level of technology, that level of polish is impossible.
No one is better prepared to judge whether the tools are ready than people who are being paid to try and make it work.
I’m just excited. Goddamn do I want me a solid full-FOV AR devkit to play with.
Hence the anticipation and excitement. I can’t wait for jet packs, hoverboards, and flying cars too - one can geek out over cool tech even if it ain’t right around the corner.
Two of those three are entirely doable (and have been done) - the main problems with them are 1) economy, and 2) that, while cool for individual, they'd be absolutely disastrous if ubiquitous. You don't want everyone to get themselves a jet pack or flying car, not unless 99.9% of flying is done by a foolproof AI.
Would you or someone else mind elaborating on this? I am unfamiliar with this problem.
Say we have 1,000 pixels. With current lenses we can display 500 of those pixels over 30 degrees of vision. This is the tradeoff between FOV and Resolution. You could also display those 500 pixels over 60 degrees of vision at half the resolution. A better lens increases the maximum resolution, so you can show 500 pixels over 15 degrees of vision. But you're still going to bottleneck on the total number of pixels you can display. And if you're targetting FOV having higher resolution only hurts because it costs more of your total pixel budget for less of the users vision being full.
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