Welcome to Armageddon: On MUDs (2017)
cabinetmagazine.org
cabinetmagazine.org
the challenge became easy with two things:
1) you could set your "title" to anything you wanted, as long as you included your name somewhere in the title. I named my character "Delver", as in "Foo the Delver in Spells" (the first level mage title)
2) I found a remote area that increased mana production, camped there, and summon/fireball'd everyone very quickly
good memories.
as an aside, there's a copy of SillyMUD running at legitimatesounding.com 4000 for those feeling nostalgic.
I did this largely because I like punny names (the original name was Slack & Slash, but much like BetterSlack, the kind folks at Slack desired I change it, and I complied), and because it seemed like a silly enough idea that it could work.
The level of in-character roleplaying I saw was so convincing and thorough (and intimidating), like when someone gave me a tour of the Fighters' Guild (iirc), that I thought I was on an on-rails scripted experience. They would take me into a room, and the regulars who were hanging out would exchange some banter with my tour guide. Was way too impressive to not be scripted.
So I made some snarky in-character comments to amuse myself since I was, after all, just listening to a script. And then I felt like a goof once everyone responded to me, clearly unscripted.
It's pretty magical to experience a world where the roleplaying is that seamless.
Duties include shaking down noble houses, bribing law enfocement, and executing assassination contracts.
I have never played a MUD game but it seems terrifyingly addictive...
Genocide should have a book written about it, it was the first massively multiplayer online playerkilling game, the first FPS (in text). And it was awesome.
Still exists, of course, but hardly anyone plays.