The physics of Angry Birds
wired.com
wired.com
I built an pneumatic cannon to launch tennis balls and rockets etc with my kids and I want to figure out the height and speed of various projectiles and air pressures.
Another great program is Vernier Video Physics for iOS devices. http://www.vernier.com/soft/videophysics.html
Also, Angry Birds physics makes me angry -- it's terribly unrealistic.
How is it that one of the most copied game mechanics in Flash gaming gets treated as original?
Raise your hand if you have played 20 different pre-angry-birds catapult destruction games! Worse yet is that it is like an instant implementation with Box2D.
Let's get a game that makes a mechanic out of Lorentz transforms!
I found it mildly interesting, not interesting enough to upvote, but a bit - it had a tip on an interesting piece of software too (Tracker Video analysis). Obviously other people found it a bit more interesting, there's nothing wrong with that.
The title is a bit cheating though, since I thought it was about actual birds, not a game.
I do not come to Hacker News, however, to waste time. I come to Hacker News for intellectual debate and a deeper form of thinking. Both of these, among others, foster personal growth and learning. That is the value I pull from Hacker News. I'm sure PG would understand where I'm coming from here. So let's keep "anything interesting" to digg. They're doing great so far.
What to Submit
On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups. If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity.
> Please don't submit comments complaining that a submission is inappropriate for the site. If you think something is spam or offtopic, flag it by going to its page and clicking on the "flag" link. (Not all users will see this; there is a karma threshold.) If you flag something, please don't also comment that you did.
Better this than say programmer barbie...
I click on about 1 link in 10 or 20 as it is. It doesn't mean the rest is bad. It just doesn't necessarily interest me. Nothing wrong with that.
Also the fact that something this simple has a fairly simplistic model is of interest and relevance to many entrepreneurs, hence the rank. It's a lesson in not overcomplicating things.
It's a partly deconstruction of one of the most succesful mobile games and probably the most succesful iPad game. If you are a Hacker the probability is high you are thinking about iPad games at the moment.
Odd articles like this one together form a coherent picture and might help develop new ideas.