Nvidia’s GeForce RTX 2080 and RTX 2080 Ti Push the Limit of Gaming Graphics
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Take a peep at the comments on this article below --- https://www.tomshardware.com/news/nvidia-rtx-gpus-worth-the-...
tl;dr everything is astroturfed
Considering they provided none to benchmark gaming, I am not sure what you mean here.
> You'll have to wait for benchmarks and see if game studios and software vendors can adapt to all the new features present.
The title is that the cards will "Push the Limit of Gaming Graphics" so this is the only relevant claim here. If it is anything like DX12, we won't see meaningful differences for a long time. Every game I have that "supports" DX12 (i.e. flagship Rise of the Tomb Raider) does not work with DX12 without artifacting problems [0][1].
[0] https://forums.geforce.com/default/topic/1026296/geforce-dri...
[1] https://steamcommunity.com/app/391220/discussions/0/45185257...
Doubt. is this just me?
"GPU business revenue was $2.77 billion...OEM sales included $289 million related to GPUs for cryptocurrency mining."
289/2777 = 10.4%
[1] https://s22.q4cdn.com/364334381/files/doc_financials/quarter...
A ray-traced scene can have correct reflections, radiosity, shadows, etc. Reflections also lose their resolution limit, since they are no longer accomplished with a temporary camera.
As far as usage goes, that is very dependent on an engine's current rendering pipeline. The main difference would be with the way fragment shaders work. Instead of rasterizing triangles, you ray-trace a scene.
This also changes the way shadows are mapped, and the way reflections are done.
Here is a nice page I found with a lot more detail:
https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.1.-Ray-tracing...