Node.js Versus LUA "Hello World" HTTP Server Showdown
simonhf.wordpress.com
simonhf.wordpress.com
Also: Serving "Hello World" is not a very informative benchmark, especially for an async web stack. Something like making an asynchronous database request and then sending the response may be more representative. If you want to eliminate the database response time variable, then write a C program that listens for incoming connections and responds with "Hello world" or something, but either way, make it actually do some work server side.
So do you have any ideas for a more interesting benchmark program? Ideally it should be something which needs to keep state as you suggest and makes use of some kind of simple business logic, and is only a few hundred lines of code at the very most. What about a simple chat server which handles people and rooms? The benchmark might handle, say, max. 10k people chatting in max. 1k rooms. What do you think? Any better ideas?
An async web stack benchmark server should juggle loads of concurrent connections while making internal requests to another process or server, and then sending the response (when available). That's representative of a lot of common server tasks, yet can control for the work itself.
I'm suggesting bcrypt in particular because the amount of CPU time per client can be easily controlled. (In a nutshell, bcrypt is a hash function which can be made arbitrarily slow to deter password cracking.) Offhand, I'm not sure which systems have bcrypt besides OpenBSD, though.
FWIW, I have a simple bcrypt wrapper for Lua (http://github.com/silentbicycle/lua-bcrypt).
There's also a Ruby bcrypt wrapper (http://github.com/codahale/bcrypt-ruby) which includes a copy of the bcrypt source from OpenBSD. I feel vaguely uneasy about including that with my Lua wrapper (it really should be its own library, and more widely available!), but may eventually do so.
Oh, also - the reads and writes to the bcrypt server will be really short, and could use persistent connections. Something like "$2a$07$8BzFlUuprZN4FSBpDx3ZAuPWOu4CZ3uv8Awa4EjAZhNmnIY59nh2e" -> "OK". And yes, it would increase the number of events, but a real server is probably going to be communicating with a database, memcached, etc. instead.
FWIW, this comment thread is getting buried deeper and deeper in my threads page - if you want to keep the conversation going, my email address is in my profile. Have a good weekend.
var net = require('net');
var server = net.createServer(function (stream) {
stream.on('connect', function () {});
stream.on('data', function (data) {
var l = data.length;
if (l >= 4 && data[l - 4] == 0xd && data [l - 3] == 0xa && data[l - 2] == 0xd && data[l - 1] == 0xa) {
stream.write('HTTP/1.0 200 OK\r\nConnection: Keep-Alive\r\nContent-Type: text/html\r\nContent-Length: 13\r\n\r\nHello World\r\n');
}
});
stream.on('end', function () {stream.end();});
});
server.listen(8124, 'localhost'); var net = require('net');
var server = net.createServer(function (stream) {
stream.on('connect', function () {});
stream.on('data', function (data) {
stream.write('HTTP/1.0 200 OK\r\nConnection: Keep-Alive\r\nContent-Type: text/html\r\nContent-Length: 13\r\n\r\nHello World\r\n');
});
stream.on('end', function () {stream.end();});
});
server.listen(8124, 'localhost');We are getting closer to open sourcing SXELua :-) It would be great if we could think up a better benchmark then the "Hello World" benchmark :-) What do you think about the suggestion described higher up in this thread?
I think the ideal is a bunch of little synthetic benchmarks, similar to the Hello World, plus a handful of real-world examples like the one checking a password. You want something that stresses the CPU / RAM (not network), since that's where the interesting differences are between these scripting environments.
Why has Lua adoption been so slow outside the game world?
Some things omitted from Lua's std libs because you'd typically just do them in C anyway, and it keeps Lua very small. While you don't need to know C to use Lua (and there are community libraries for them, see LuaRocks: http://luarocks.org/repositories/rocks/), it really shines in symbiosis with C.
Most web devs don't know C, though, so it misses quite a bit of the free hype that would come from word of mouth in that community (look at e.g. Ruby), especially compared to word of mouth in the (NDA-infested) gaming industry.
FWIW, I don't think it would take long for somebody proficient in Javascript (or Python) to learn Lua - This comment (http://news.ycombinator.com/item?id=1786280) is a good summary. The languages are very similar in overall design (prototypes, JSON/dict-style objects, etc.), but where Javascript has numerous design bugs frozen in its spec (thanks to the browser wars) and "The Good Parts" telling how to sidestepping them, Lua had 15 extra years to evolve and fixed them.
Recommended intro: Ieursalimschy's _Programming in Lua, 2nd ed._ (http://www.inf.puc-rio.br/~roberto/pil2/). The first edition is free online, but covers 4.0, and the language changed a lot (most notably, the packaging system).
The most noticeable changes are the vararg handling, the module system (as you said, but it will be phased out in v5.2), and some library changes.
The differences are listed here: http://www.lua.org/manual/5.1/manual.html#7
That said, I purchased the second edition to understand the module system, only to decide not to use it anyway :-). I don't like the way the `module` function pollutes the global namespace.
And yes, the 5.2 environment handling sounds like an improvement to me as well.
I implemented a toy markaby [1] clone in Lua using it.
tpl = html(function()
head(function() --> tag names should be non-locals. They will be rebound at runtime.
title "Barbazor"
link {rel = "stylesheet", type = "text/css", href = "style.css"}
end
body(function()
h1 {"Big title"; id = "title"}
div {class = "foo"; function()
for i=1,5 do
p( "counting: " .. i )
end
end}
end
end
render( tpl ) --> returns clean, well indented HTML.
I don't think it can be done with the new environment system without reimplementing setfenv. You could achieve the same effect by passing an explicit param to anonymous functions, but it would look worse IMO.This example also highlights a weakness in the language syntax: lambdas are ugly. Functions are first-class, semantically, but not syntactically, which is sad.
[1] http://markaby.rubyforge.org/ , just in case ;-)
I agree that the syntax for first class funs could be more concise, but that's true of any language that requires a "return" keyword (i.e., is statement-based rather than expression-based). I think "fun x -> x + 1 end" would be better, but maybe that's just the OCaml talking.
* The library and template files may have different _ENVs.
* The _ENV of the tempalte file could already have an __index.
You'd have to add something like `_ENV = luhtml.makeENV(_ENV)` before your template definitions to take care of this.The only way to have a clean template file would be to emulate setfenv using the debug library.
--
My main gripe with the current syntax is that, when scanning the code, function declarations and invocations are too similar.
I'd like to have somthing like
:[x] print(x); -> x+1 end
or :]x[ -> x+1 ]
Both are unambiguous, and would allow to pass a lambda to a function requiring a single argument without parenthesis, like you can already with strings and table litterals. somefun :]x[ dosomething( x ) ]
I prefer the second syntax because of the initial happy smiley, although it the reversed brackets are alien and would cause an uproar if they were to be added in any popular language.--
At last, what is discount?
I have a Lua wrapper for it, but just noticed that I don't have it on my github page. I'll post it soonish. Somebody else has a Lua wrapper for an older version of discount, but includes the discount source in it (!), and it's been updated due to security-related bugs, so that's out.
Talking about reversed brackets, look at J (http://www.jsoftware.com/). The only language I've seen that uses ], [, {, and } as unpaired operators. Pretty serious heresy. Cool language, though.
This is mainly done to keep the language/vm compact and embeddable, yet what it leads to is many similar implementations of modules that do not play well together.
If someone makes a killer web framework on top of one of these models, that might establish the standard and bootstrap the Lua scene, kind of like how Rails established a lot of idioms for Ruby.
There have been two Ruby web framework ported to Lua:
* Orbit (http://orbit.luaforge.net/) - Camping port
* Mercury (http://github.com/nrk/mercury) - Sinatra port
http://www.cisco.com/en/US/docs/security/csd/csd35/configura...
(disclaimer: cisco is my employer).
(disclaimer#2: I did use lua for quick prototypes that involved the low-level C code and higher level logic to glue it. So the positive feelings I got from it may be biasing me).
No libraries.
Of course, if you're embedding Lua (in a game, for example) you've already got the libraries you need, and extra libraries would just get in the way.
A custom API for LuaJIT is in the works, to alleviate this problem. Extensions will have to be written twice though, if one wants to support both runtimes.
It also makes me mad, because by every metric save the what-you-already-know, Lua is at least comparable, if not outright superior.
It's easy to slow the code down with "obvious" coding - which is a bad thing in a language.
Some other operations like metatable lookup might not be always the fastest.
But overall the convenience of having a 700K source tarball that compiles on any ANSI C into a modern language blows all these concerns away for my use. And the performance-critical parts can be easily pushed down to C. If they are not premature optimizations to begin with.
$ time lua -e 's="";for i=1,100000 do s=s.."-";end'
real 0m1.292s user 0m1.029s sys 0m0.108s
$ time lua -e 't={};for i=1,100000 do table.insert(t,"-");end; s=table.concat(t,"")'
real 0m0.284s user 0m0.062s sys 0m0.077s
times are somewhat bogus since it is cygwin under win7, but they give the impression of what I am talking about.
I do not argue it is a feature very coherent with the design of the language, and the immutable strings have other good properties. But if you do intensive string ops you need to watch out not to fall into the trap of treating the strings as mutable objects.
Don't get me wrong - I like Lua a lot and use it almost on a daily basis. Just that I think the posts like this may attract some new folks to try Lua out - and they deserve to know the obvious ways they can shoot themselves in the foot in order to avoid some disappointment.
$ time lua -e 't={};for i=1,100000 do table.insert(t,"-");end; s=table.concat(t,"")'
0m0.05s real 0m0.05s user 0m0.01s system
0m0.05s real 0m0.05s user 0m0.00s system
0m0.05s real 0m0.04s user 0m0.02s system
(Times on OpenBSD/amd64 4.7, Lua 5.1.4.)table.insert checks the table's length on each iteration, which dominates the string-handling time - len is O(lg n). If you just use the loop index (or otherwise cache it), it cuts the time in half:
$ time lua -e 't={};for i=1,100000 do t[i] = "-"; end; s=table.concat(t,"")'
0m0.02s real 0m0.02s user 0m0.00s system
0m0.02s real 0m0.02s user 0m0.01s system
0m0.02s real 0m0.03s user 0m0.00s system
Changing to i=1,1000000 gave me an avg. of 0.54s and 0.22s respectively. LuaJIT is probably also considerably better. (You could also just do t = string.rep('-', 100000), but that's not the point of your benchmark.)The advantage is that you get to use the same tools for client-side development and server-side development. Testing tools, interactive development tools, editor tools, etc. When you don't have to build your toolchain twice, you can make your toolchain twice as good.
In theory. Javascript needs namespaces and modules before it will be useful for real work.
Lots of people write robust, real world code in languages they are only casually familiar with. That is how you learn a language well.
The other reality you're facing here is your career. While it is gradually slowing, our field moves quickly. You need to be constantly studying and reading and learning to be any good at it at all. The reality is: grow and keep up or stop and be left behind.
To me, a new language is an opportunity. “What insights do these people have?” “What new design patterns will I learn?” “What can I take from this to my daily coding jobs?” They excite me.
Much of the complexity comes from error handling, not just the async IO. Erlang gets that right, too. I don't know how much error handling node.js does. (I plan on checking it out eventually, since my framework will be compared to it.)
I don't have a time frame yet. I'm also working on a compiler and a bunch of other stuff, and I'm really not a web developer, so it's been a fairly low priority.
If you're not worried about being "web scale", it's not hard to write an async socket server using luasocket's sockets for nonblocking TCP IO and luasocket.select for scanning for active connections. It gets bogged down once you have > 100 or so idle connections (the usual trade-offs with select apply), but it's easy to write, very portable, and (on x86) LuaJIT is amazingly fast. Contact me if you want example code.
I've been working on an actual framework for async servers (libev-based), but haven't had much free time lately.
Lua feels like a simpler, cleaner Javascript.
--
You have lexical scope, anonymous and first class functions, and dynamic typing.
The parser is as simple as possible (LL(1), ie top down, without backtracking), and doesn't do any magic like declaration hoisting or semi-column insertion.
The only falsy objects are `false` and `nil`. `==` doesn't do any type conversion.
The addition `+` and concatenation `..` operators are different.
Some infix operators do automatic type conversion ( +, -, *, /, %, ..) between strings and numbers, but that's about it for weak typing. There's no octal to decimal conversion for strings with prepended zeros.
There's only one way to define objects. The `self` parameter is explicit for methods, but there's syntactic sugar to pass it automatically.
Scoping is similar: variables are global by default, which allows precise scoping for closures.
--
== Where the languages diverge:
You can do some magic with metatables and environments, but once again, the mental model is extremely simple.
The other major differences are coroutines (cooperative threads) and a "generic" `for` loop that allows to build custom idiomatic iterators.
At last, the array indexing starts at 1. This may sound like heresy to devout Dijkstra followers, but it's really not a big deal in practice.
--
[1]: http://www.lua.org/pil/ by Roberto Ierusalimschy, one of the author of the language.
In a video I saw, by one of the designers of the languages stated that this was the original purpose (engineers using this instead of C, with the low level details done by programming team in C).
Furthermore, the VM binary weights 200k. It is extremely portable (it uses the common subset of C89 and C++), and its code is a pleasure to hack.
[1] http://en.wikipedia.org/wiki/Category:Lua-scripted_video_gam...
Learning Lua on the other hand? If that's not utterly trivial, I'd be worried.
The biggest downside Lua always had was that it's deeply rooted in the embedded category, where it's hard to come out from. Tcl is one the market for ages and still doesn't have a proper culture of libraries. At least Lua has its "rocks", maybe that will make it a worthwhile candidate for the non-embedded sector, too. It's a much nicer language than most of its rivals.
Besides LuaRocks, there's a collection on the Lua wiki (http://lua-users.org/wiki/LibrariesAndBindings), and the mailing list (http://www.lua.org/lua-l.html) is very active.
And yeah - if you know Javascript, you won't have trouble learning Lua. It's like Javascript with less gotchas and better performance.
Not if you can also use it to write World Of Warcraft addons :)
... and yes, as others have pointed out, Node.js supports process forking, which is arguably the better model for CPU scaling in these types of services.
http://nodejs.org/api.html#child-processes-89 http://www.sitepen.com/blog/2010/07/14/multi-node-concurrent...
Last time I checked node.js and libraries for it (about a couple of months ago), I could not run the library I wanted on the latest version of the node.js because the API has completely changed.
Platform software that completely changes itself over a course of a couple of months ? Thanks but no thanks.
Disclaimer: It's been couple of months. Maybe the things have changed since then, will be grateful for an educational reply from someone who has used node.js, about its maintainability, especially for the use with third party libs.