How World of Warcraft Was Made
usgamer.net
usgamer.net
I remember I played so much that on the left side of the laptop where my palm rested all the paint had worn off of the laptop.
I wonder how different things would have played out if the other AAA titles had lower requirements.
That being said, WOW also focused on other game tools that opened it up to a wider audience that other games who only listened to their "core audience" never would consider.
And then of course you have Minecraft, PubG, Fortnight, The Sims ect
True for so many startups as well, where "max level/endgame" is the arrival of users with needs you didn't anticipate, whose momentum and confidence you rely on to present your brand in the marketplace. For every ounce of stress, though, there's two ounces of excitement, and that's its own fun.
User Interface Customization using Lua.
Also, I think WoW indirectly taught a lot of developers about Taint checking ( https://en.wikipedia.org/wiki/Taint_checking ) - something I still feel extremely bitter about missing from Javascript, replacing it with "Signed Script Policy" in retrospective seems like a bad idea, to the point where people re-invented it after it got removed, but still no community maintained implementation exists:
https://github.com/phvogt/NoMoXSS (The paper for this has 579+3 citations [+3 because there exists a separate citation network due to Google Scholar being, well, Google Scholar: https://scholar.google.com/scholar?cites=4323801493645906635]: https://scholar.google.com/scholar?cites=9547351675563063950. Yet I don't see this kind of feature in any mainline javascript implementation.)
https://github.com/idkwim/jsTaint (Different project, it seems)
That being said, I always found the Guild Wars 1 user modifiable UI woefully underappreciated along with many other things about the game.
Love it.
I'm lucky the monthly fee was too much for me bacm in the days :/
To this day I feel the experience of very early WoW was easily the most magical I’ve had with a video game, though. The incredibly vast unexplored world, the total lack of walkthroughs or guides, the excitement of exploration and discovery. Just thinking about it 14 years later makes me want to buy the latest expansion...
Starting as game-masters, becoming admins etc.
I waited years for this game, back when it still was planned as regular RPG, but somehow I never played it.
Good times.
Oh, and seeing Ozzy live at Blizzcon was pretty sweet too.