USPTO likely to adopt 'peer-to-patent' (Feb 2010)
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Patents stifle innovation when capital costs are low to 0.
If I can build something fun (and potentially commercializable) for $50 dollars + my time, then there's no way I'm going to spend multiple (ten) thousands of dollars to license someone's patent. The innovation dies right there.
Yeah, these monopolies make sense if I have to set up a plant, or do years of research, but that's not true in software anymore.
There's another factor at work. Creative types can't help but make things. They don't necessarily need a financial incentive to make stuff, nor would they want to get bogged down in those details. They make stuff because it's fun to do, and they have some (un)reasonable expectation of commercializing some projects.
Great engineers make stuff even when no one is paying them. They can't help it.
It'd be fun to think about how one could architect a patent system where the duration and scope of a patent is based on the capital costs that went into developing it as well as the capital costs required for a clean room implementation (still seems silly that a patent can affect somebody else from coming up with the same idea independently).
People have discussed if natural rights applied to patent rights. Some argued not so, and some thought so. This has been going on since the age of enlightenment.
I cannot yield to your economic reasoning, as I already reject it.
I will be happy though, to read more economic history and dig into it more, as soon it somehow fit into my budget and time.
Patents will not increase innovation, and they shift activities from secret invention to invention whom designs are easily reverse engineered.
When the industrial revolution was in full swing in England, there were many steam engine inventors that were working on it, but they keep getting in the ways of each other. Instead, inventors, especially James Watt, ligate rather than improve or manufacture their design. Since their work are built on each other, steam engine tech proceed much more slowly. After the repeal of Watt's patents, engine production increased dramatically.
Why do you already reject his reasoning?
His reasoning is flawed based on the fact of taking into account only capital cost, but the cost of using humans to develop it. The cost of development has to exceed the cost of duplication. Therefore, it does make not sense that patents are useful in more capital enterprises because the relative costs of development versus production are similar.This is my economic reasoning.
On empirical evidence, his reasoning does not simply match. Moreover, invention and inventing are not the begin and end process of innovation. Innovation is much broader than that. It is also about marketing, finding out people need certain products and so on. Inventions, by themselves are useless without entrepreneurs turning it into a business. If there are only one entrepreneur for one inventions, than it might just fail in the marketplace. What if the inventions satisfy no needs? The process will simply be slower, be plagued with ligation and so on.
Big companies do not alway win, nor are they able to copy everything with efficiency, and nor do they recognize all business opportunities.
Why do you need to read and dig more if you're already decided on the issue?
As much as I am sure of what I believe in, I taken the maxim "When you meet Buddha, you kill him" seriously. My position on intellectual property is very strong, thus it will be a continuous target of refutation. If my arguments are well supported, but in fact wrong, than there is no one to convince me that in fact, I was wrong.
Though, the more I read, the more I am convinced on my positions that we should go ahead and abolish the system altogether.
* copycats would have significantly lower costs without
any offsetting disadvantages, and
* what's being patented would not be independently
re-discovered before the patent's expiration
In practice neither happens: copycats tend to be comparatively incompetent, and simultaneous inventions is more the rule than the exception.I think the core disconnect is whether those two points are taken as true or false: you get the imagery of some lone heroic inventor being always crushed by some conglomerate that patents could save him from; a more accurate version would be a bunch of small businesses that keep doing cool things at more-or-less the same time which the conglomerates pick up on after a year or two, and nobody has the concept of going broke on legal fees arguing over who's allowed to do what.
> Yeah, these monopolies make sense if I have to set up a plant, or do years of research, but that's not true in software anymore.
The hard part of software is figuring out what to do, reimplementing a program is easy (thus the prevalence of programs that are "clones" of other programs). If patents actually worked, I think software would probably be a nearly-ideal example.
Straw-man argument by over-generalization.
A better analogy would be that software systems are machines that can be fully specified in some formal system.
But then, so are physical machines, for most useful levels of abstraction.
The distinction is simply not as clear-cut as you're making it. If a software system can simulate a physical system, should there be a difference in patentability?
If you're speaking narrowly of individual algorithms, then perhaps you have an argument, but what's important is how you pull all the various algorithms you need together.
The main problem with software patents for me are that
1) They stifle innovation by killing small projects or forcing innovators to not care about infringing (for which they can be sued later).
2) A lot of them are BS. There may be not prior art in the patent database, but for a specialist in the field, they're obvious.
3) It costs too much to patent, which puts too much power in large companies' hands. They can spam the USPTO with brain farts, with some non-zero probability of having them approved. If I save for a year, I can make one patent application per year.
"[To a computer scientist] every algorithm is as mathematical as anything could be... An algorithm is an abstract concept unrelated to physical laws of the universe."
[1]http://www.pluto.it/files/meeting1999/atti/no-patents/brevet...
Next, the question is whether algorithms fall under mathematic. Knuth argues that they do and I agree.
"I explore physics implications of the External Reality Hypothesis (ERH) that there exists an external physical reality completely independent of us humans. I argue that with a sufficiently broad definition of mathematics, it implies the Mathematical Universe Hypothesis (MUH) that our physical world is an abstract mathematical structure. I discuss various implications of the ERH and MUH, ranging from standard physics topics like symmetries, irreducible representations, units, free parameters, randomness and initial conditions to broader issues like consciousness, parallel universes and Godel incompleteness. I hypothesize that only computable and decidable (in Godel's sense) structures exist, which alleviates the cosmological measure problem and help explain why our physical laws appear so simple. I also comment on the intimate relation between mathematical structures, computations, simulations and physical systems."
But that's orthogonal to the question that was just asked.
Besides, by the time Microsoft does that, some other algorithm could quite possibly be created by somebody else.
Can you invent, market and sell a new type of bicycle stand without patents? No. The concept will be copied as soon as it hits the market.
Can you invent, market and sell a new type of algorithm without patents? Arguably yes. Startups do it all the time. A patent is neither necessary nor sufficient for success in this case. In fact, it seems that on balance, patents are far more harmful than they are good to legitimate software companies.
Fair enough, but dislosure fosters innovation. Two companies making the same bicycle stand is no more innovative than just one.
> Can you invent, market and sell a new type of bicycle stand without patents? No. The concept will be copied as soon as it hits the market.
If a copier can market and sell a new type of bicycle stand, why can't the inventor do the same?
I note that many things, both physical and virtual, are sold without patent protection, so it's unclear why you think that patents are essential for physical things but not virtual.
Do I think software patents (or any patents) make sense? No, but I won't call software algorithms simple mathematical expressions similar to adding 1+1.
1) How would you classify a non-reprogrammable hardware device that performs a computation?
2) Would it matter to your classification if it was programmed through the simple arrangement of wires, rather than some source code?
3) How is an arrangement of levers that performs a computation different? Would you argue that a specific physical machine capable of performing a computation is patentable, while the algorithm itself is not?
3b) Since computers are a form of universal machine, if the answer to (3) is yes, then what constitutes the specific physical machine, where the machine is specified in software?
4) Finally, would you simply argue that nothing should be patentable, in which case splitting hairs is irrelevant?
I bring this up because I remember this being one of the big complaints about the current patent system, and "peer-to-patent" would appear to make that even worse.
At the margin that's indeed a concern.
Many patent attorneys think, however, that --
A) On average you're likely to get a better take on patentability from an examiner, who has at least some background in the technology and who doesn't have a presumption of validity to overcome;
B) Suppose you have prior art that you think invalidates the claims of a patent application, but you withhold it from the patent applicant in hopes of using it later on as a defense in infringement litigation. The patent owner's trial counsel is likely to argue to the jury that your actions then speak louder than your words now. "If the prior art was so great," counsel will argue, "why didn't they give it to the patent applicant to be forwarded to the patent examiner? They're just trying to pull the wool over your eyes, and making you do extra work evaluating this supposedly-great prior art reference, when they could have saved you the trouble by having the examiner look at it in the first place."
So yes, it's the expectation of the courts that people will continually monitor granted patents and appeal them as necessary. And I guess patent applications as well.
I dunno about that. My sense is that a patent owner's counsel would not try to argue that the accused infringer had a general duty to monitor pending applications or issued patents. The argument would be, instead, that the circumstances suggest that the prior art in question wasn't so good after all.
Keep in mind that jurors are usually non-technical. Therefore, patent litigators try hard to find understandable indirect- or circumstantial evidence that can get the message across to the jurors. EXAMPLE: If someone walks into the courtroom in a dripping-wet raincoat, that's indirect evidence of rain. EXAMPLE: Widespread imitation of an invention, or praise for it, is regarded as indirect evidence of nonobviousness.
In this hypothetical, the patent owner's counsel argues that the defendant's failure to bring the supposedly-killer prior art to the attention of the patent examiner is indirect evidence. Of what? That the prior art wasn't so good after all, and that the defendant is trying to put one over on the jurors.
The insidiousness of ignorance...
IANAL
Secondly, patent attorneys don't like their clients doing any sort of search of/reading of any patents that could potentially affect their work. If you're found to have knowingly violated a patent, the damages are far greater than if you did it unknowingly. Submitting prior art to try to get a patent thrown out before it's granted would necessarily require researching and reading up on those very patents, so if the patent didn't get thrown out and you were eventually sued for infringing it, you'd be in much, much bigger trouble. Presumably the people who have the incentive and knowledge to bring up that prior art are likely to be involved in the same segment of the industry, which puts them in an awkward position: do you try to get the patent thrown out ahead of time, and be in serious trouble if you fail, or do you hope you don't end up at trial but keep the prior art in your back pocket in case you do?
Perhaps big companies could have a dedicated legal arm to research and challenge such patents at arms-length from their developers and/or keep their developers aware of potential minefields, but for smaller companies you'd be better off avoiding patent searches or research altogether.
That's fairly paradoxical given that patents are supposed to further innovation by giving people an incentive to disclose their inventions, but that's what the software patenting world has come to . . .
"One framework for thinking about software patents is the Edison Criteria - inspiration vs perspiration. Thomas Edison said:
'None of my inventions came by accident. I see a worthwhile need to be met and I make trial after trial until it comes. What it boils down to is one per cent inspiration and ninety-nine per cent perspiration.'
This statement illuminates the fact that there are several domains under which inventions can be categorized:
1. Easy/inexpensive to derive, and easy/inexpensive to implement or produce (ex: Amazon 1-click check out)
2. Easy/inexpensive to derive, and difficult/costly to implement or produce (Google Search)
3. Difficult/costly to derive, easy/inexpensive to implement or produce (pharmaceuticals)
4. Difficult/costly to derive, difficult/costly to implement or produce (Saturn V rocket, Large Hadron Collider)
Easy and difficult are, of course, relative values, and there are certainly grey areas in between, not every invention or innovation falls neatly within one of these criteria. However, if the objective of the patent system is to promote the progress of science and useful arts, then I suggest the PTO allow patents only for #3 and #4, but not for #1 and #2."
The idea is that #1 is obvious and easy - others would likely come up with the idea independently and implement it, creating competition, improvement, and falling prices. Patenting inventions in this area would hence harm progress in the 'useful arts'.
#2 has a natural moat (cost of implementation) and hence does not need additional protection from patents, and may fail the obviousness test anyway.
#3 is costly to derive and has no natural moat (as demonstrated by the generic drug industry) and hence needs additional patent protection to preserve the incentive to make the large investments required for progress in this domain.
#4 is both costly and has a natural moat, and I'm not entirely sure how patents should apply here, but it's not relevant to issue of software patents and Bilski.
What do you guys think of categorizing inventions/knowledge like this for purposes of deciding what can be patented or not?
The bleeping 1-click patent, though, God, it's enough to make my head explode if I think too much about that being patented. An utter perversion of the original intent of the patent system.
And under this framework, difficult to derive implies a need for patent protection, in order to prevent one entity from piggybacking off the derivation work and investment of another. But difficult to implement implies a lack of need for patent protection due to an implementation moat/barrier. Combine the two, and it gets into gray areas.
I used the LHC as an extreme example, but I can imagine other less extreme examples of #4 where the patentability is not so clear. Say, quantum processors - lots of time and research is going into deriving them, and they certainly won't be easy or cheap to produce, but the payoff may mitigate the implementation/production cost and be particularly attractive to some company looking to piggyback off the derivation work/expense of another.
The proposal handles the "new" part only, and as IgorPartola suggests, it has issues. IgorPartola's argument "prior art has nothing to do with it" is still incorrect though since the "new" is still important. If the "new" part has difficulties, they can be more readily handled via litigation, provided both parties are given balanced opportunity to litigate (http://www.readwriteweb.com/archives/eff_apache_software_fou...)
A lot more difficult is to judge the "non-obvious" part. Many patents that should not have been issued fall in this category and would remain hard to handle even with litigation.
Anyone has ideas on how to handle non-obvious part?