My little brother used to be really into it, eventually leading fleets during fights, and he credits that experience with giving him the skills he needed to manage teams at an IT company.
My little brother used to be really into it, eventually leading fleets during fights, and he credits that experience with giving him the skills he needed to manage teams at an IT company.
An interesting article related to minecraft economics can be read here: https://www.alicemaz.com/writing/minecraft.html
Nothing from one server translates to another though to my knowledge
Trade deals come from just NPC's and whatever player interactions had with those NPCs, depending on the plugins installed to the server?
Good memories of motivating my teams of 15/16/17 year olds to get online at 6/7am in the morning to work on our skills before school, and for epic days during the summer.
Ah, simpler times.
I think to prevent tax evasion, tax law should be written by people with 5+ years of GMing experience...
They do, except they're employed by the people who want to put the loopholes in.
He played an important role in making one of the most powerful groups of players in the game what they are today.
hallmark of a good game! The cutthroat-ness, and the non-consensual pvp nature is what makes the game act like real-life; after all, you don't get to have consensual pvp in real life either!
For instance, succesful ponzi schemes https://www.eveonline.com/article/ponzi-scheme-a-success
I've love to hear more about it.