“Monster Hunter World” game spends 25% of CPU time switching between threads
steamcommunity.com
steamcommunity.com
Here's a pretty enjoyable video about how they handled this sort of engine design problem using something sensible: https://www.gdcvault.com/play/1022186/Parallelizing-the-Naug...
Why does a company that takes 30% of PC gaming revenues need to add 70 content trackers to their forums?