The consumer gets used to it. The CG effects in Toy Story 1 look dated, and if you were to watch the Incredibles and the Incredibles 2 back to back, you would also notice immediately. Or compare the movie "Gravity" to "Babylon 5".
Plus I've not even mentioned hair, fur and volumetrics. A staple in pretty much any feature film FX, they were completely absent in the real time ray tracing demos. Hair and fur are commonly not ray traced as triangles but use custom intersection routines. Those are an extra layer of complexity on top. I don't know yet how Nvidia's own API for the RTX card looks like, but Microsoft DXR and Apple's Metal ray tracing both are restricted to triangle geometry only.