My personal ranking: Opus Magnum > Shenzhen I/O > Exapunks > Infinifactory > TIS-100 > Spacechem.
[1]: https://www.gamasutra.com/view/feature/172250/Postmortem_Zac... [2]: https://www.gamasutra.com/db_area/images/feature/172250/comp...
My personal ranking: Opus Magnum > Shenzhen I/O > Exapunks > Infinifactory > TIS-100 > Spacechem.
[1]: https://www.gamasutra.com/view/feature/172250/Postmortem_Zac... [2]: https://www.gamasutra.com/db_area/images/feature/172250/comp...
I hope we keep getting more Zachtronics games for a while; there really aren't too many games out there that are comparable to them.
That's been my impression as well. TIS-100 is still has a high replay value, because optimize optimize optimize!
Shameless plug: I think I made the Signal Averager about as fast as it can possibly be https://www.youtube.com/watch?v=XBfEcxvJ6aY
(And you can't just always keep choosing "build a new one elsewhere", because this increases a literal attack surface and invites literal bugs.)
Honestly, I find that Spacechem is one of the very best game ever. I am really happy that Zachtrorics continues trying making better similar games, as it generally does make great games (I immediately purchase all their games - I only missed Opus Magnum as I was busy becoming a father when it launched), but so far, I was not able to feel the joy I felt when my Spacechem reactor finally worked, watching all the chucks fitting together (I know, I really need to try Opus Magnum which is more similar to Spacechem than other games in the serie - but my impression is that the UI looks much more busy, and simplicity is one of Spacechem strong point, which makes it enjoyable on a tablet for example). I'll admit that Spacechem had the advantage to be the first of this kind I tried, so it could be one of the reasons I loved it so much.
Also I am a bit sad that making games easier to beat is even a goal at all - it's great to try to make them easier to play / to start for non-programmers and beginners. But I find that having a few levels that are really challenging makes a game strictly better. I know that many people think "I paid for the whole game, I need to be able to finish it all reasonably quickly", but personally, I think it could just mean that the game was simply not challenging enough.
For what it is worth, I did beat Spacechem (whatever it means, I have the "beat the game" achievement on Steam), but I am stuck on TIS-100 and Shenzhen I/O (I spent much less time on this one though). Exapunks does feel easier than both for now (the programming language is slightly "higher level", so maybe it feels more familiar).
I would love to go back and finish those, but what holds me back is that I would have to replay the whole game. All the tricks I learned about how to play it I have already forgotten.
http://www.zachtronics.com/kohctpyktop-engineer-of-the-peopl...