Show HN: A Rust macro that parses Java-like syntax and runs it as a Rust program
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1. Macros only happen in certain points and don’t need to be known to be parsed so parsers can be made which don’t need to understand macro syntax (or know which macros are in scope before parsing). I think this is better than e.g. ocamlp4 (writing a plugin for an alternative compiler frontend) or perl6 (subclassing the grammar of the language and adding your own rules which is a bit nice but also a bit crazy. Perl has the advantage of being so dynamic that any kind of analysis tools are not written to parse the code but to introspect it).
2. Macros don’t require any code to be compiled and then run at compile time. This also means that macros are not programs that have to understand the type of the ast and operate on it, something that would be particularly painful in rust for writing something simple. Languages where macros are not like this are ocaml with ppx, Rust, and Julia (where the ast is super vaguely defined and hard to work with, especially in the way it magically deals with module scoping and quoting, quaisiquoting, and “hygiene”)
3. The input to a macro is not a parse tree but rather a “token tree” which is essentially a sequence of tokens where delimiters are matched and converted into “tokens,” something that feels vaguely like TeX. the only other macro system that works at all like this is Lisp but that’s because the language (and ast) is sequences of tokens with parenthesised bits grouped into single tokens so it doesn’t really count.
4. Macros are based on rewrite rules. These make it quite hard to write macros but I think they’re the best we have for not needing to invent a huge language just to write macros in, and for having macros be hygienic. Scheme macros are also rewrite based but it is easier to understand how they work because the shape of their input it more obvious
One thing that makes me sad about rust macros is having to specify the “type” of things that are matched against, e.g. “expr”. I can see why it’s needed but it does feel somewhat limiting. Another thing is that macro invocations look different from the rest of the syntax so a macro feels like it’s tacked on rather than a part of the language.
* by macro I mean the kind made of rewrite rules and not compiler plugins
while ($($cond:tt)*) {
You'll actually match both while (true) {
and while (5 * (2 + 3)) {
. It counts the parenthesis :D MAC((here, have one argument), and then this second one) foo!((x))
As foo! ( { ( x ) } )
Or foo! ( { ( x } ) )
With {} representing the argument to the macro.Not that I know how to make it just enough less powerful.
Represent your tape with digits, and your head with a letter. Have an arrow from the letter to the active cell.
[ 0 0 0 1 1 A->2 2 2 ]
Then the text replacements look like this A->2 becomes 1 A->
2<-A becomes 1 A->
B->2 becomes <-D 3
2<-B becomes <-D 3
So two text replacements for every state/symbol combo. And the halt state has no replacements. Easy!(Plus a replacement from [<- to [0<- and from ->] to ->0] to make the tape infinite.)
What exactly does this do? Let you write Java-style code in Rust? Why would I use this? (Is it because writing code like this is easier than straight rust?)
Yep
> Why would I use this?
You wouldn't. It's a toy
There are probably research experiments that have involved ahead of time compilation, but if they had succeeded then I expect most people would have used them.
GraalVM looks very promising.
1. Being safer for writing concurrent programs and therefore having programs which are concurrent
2. (mostly) Type safe memory management which means most things are allocated on the stack and those things that are allocated in the heap don’t need to be gc’d (but note that gc doesn’t mean slow memory management but it is harder to have a shared heap in concurrent programs as some synchronisation is needed), and rust programs are typically written in a way that doesn’t allocate much on the heap.
3. Specialisation of generic code to specific data types
1 and 2 are hard for Java and c# as programs are not normally written in ways which would satisfy rust’s checks and so a compiler would just compile these to runtime checks like the c# or Java compilers would use. For number 3. C# already does this.
Note that actually if C# or Java program were translated into a rust program which does the same work then the Rust program would probably be slower because the Java and C# compilers are much better at optimising programs written in the Java/C# style. A fourth advantage rust gets (part of 3 and part of the type system) is a lack of subclassing and vtables which are typically fast at runtime but hard to inline.
One way to make a Java or C# program faster is to be conscious of the hidden work being done and trying to write programs in a way that safety checks can be eliminated and allocation can be made automatic.
It's possible to write a compiler from any Turing-complete language to any other Turing-complete language
> The goal then would be to get fast(er) execution times.
You'd improve startup times from not having to warm up the JIT, but otherwise it would very unlikely you'd get a noticeable performance improvement. The speed of a language is at least as dependent on its execution model and idioms as its compiler. Not to mention that the JVM already does plenty of optimizations
Language-wise, theres nothing stopping you from parsing java, and producing equivalent semantics. There's nothing stopping you from producing equivalent jvm bytecode.
The interesting part of racket/perl6/this project is that this compilation step is being done without having to parsing "another language", by using macros. Parsing is still done ofc, but it could also be said that you're really just parsing the rust language, which happens to look like java, and producing rust code. The macro system itself is operating as the compiler, and since macros are "rust", then whats the difference?
I wrote a rather large macro to auto-generate a Java-Ops parser. The I spent the next 4 days re-writing it so I didn’t have to give the Rust compiler 4GiB of stack just to compile.
Deeply recursive structures (boardering on 1mil+ recursion depth gets rough)
Well, ok, the syntax can be pretty horrific at times, but going to something Java-like doesn't seem like much improvement.