If this was actually the goal, they would add further mechanical restrictions beyond the 200ms delay to simulate the way humans players play. That way, human and AI would be on a roughly even mechanical playing field, leaving the differentiating factor only strategy/tactics.
As it stands, it looks like their victory is as much based on raw mechanical superiority as it is strategic/tactical superiority. Computers being able to be pixel-perfect accurate at all times, issue commands at ludicrous speeds, etc. is kind of an uninteresting advantage in the context of building strategic AI.