Also, computer engines didn't seal the doom of human players in chess and in go, so I don't get why it would do so in dota.
Also, computer engines didn't seal the doom of human players in chess and in go, so I don't get why it would do so in dota.
Which I'm still not completely sold on. It's likely, but the remaining restrictions aren't trivial by any means. There's an outside chance that removing one or more of them is going to brickwall their progress.
I genuinely believe the bot would win a game of turbo against any team in the world. But remove _all_ of the restrictions and it's not clear that it doesn't just lose at the moment
So you're saying that even before they set up a rule about microing illusions to protect humans from a feature that they have not yet implemented nor, I assume, have trained the model on?
As far as I know it is five (Hence the name) individual AI instances controlling each character and with basically no AI to AI communication.
It is not one overriding AI controlling all five.
I have no idea if the AI instance controlling each character is identical though, if so then your statement still holds true I guess (Assuming each AI has the exact same information to work with which might be the case). It would be interesting to see if AIs specialised.
As a counter bot strategy, I'd work on how to break and trick it using multiple-stepped logic that an optimization function would be unable to see beyond. I'd also use varying tactics of chaotic/sporadic configurations. The bot isn't 'playing fair' nor should a human w/ intelligence. The advantage being that a human can think along a multitude of strategies and adapt. The bot is only optimizing some steps ahead.
Their 1v1 bot was defeated in this manner and it just goes to show what true intellect and superiority is. I've played random pub games w/ little to no communication and have had all other 4 players converge on different strategies based on a perception of what's going on. If someone decided to cheese/snowball, you simply wait it out and let them push themselves into a nightmare. I saw little to none of this in the games I watched which leads me to question the intelligence of said 'pros'.
The actual source of the "communication" is not the team spirit parameter, but the basic fact that the bots have been trained together and they receive the same inputs when making decisions. Unlike humans, who have a limited focus to their attention, the bots can look at the whole map at once. They don't need to communicate because the already "know" what their allies will do when given the same input.