Put a gaming laptop in the trunk, and the DWI suspect behind the wheel with a VR headset on and let them drive through a couple of minutes of reasonably challenging simulated traffic. Let software come up with an objective score and store the simulated session as evidence if they fail.
Not only does this more directly measure impairment, it catches any cause of it, not just a particular substance. Virtual driving impairment will correlate with real driving impairment far better than parts per million of a molecule in the bloodstream.