I and everyone we showed this game to had a lot of fun playing this game and not by counting seconds. It‘s a nice, quick game to start out with …
I and everyone we showed this game to had a lot of fun playing this game and not by counting seconds. It‘s a nice, quick game to start out with …
If things are less serious and also more squishy when it comes to the rules (despite the very absolute “no communication” rule I do think that some talking in The Mind doesn’t immediately destroy the experience and if you find a happy medium and approach with the group you are playing with it can even enhance the experience) then I would generalize that it’s in general easier for wins to be hollow, because there is more room to “cheat” in ways that ruin the experience.
It’s given as a guideline (in the optional to read spoilery upside down box on the rules that explains that it’s a game all about timing), not an actual rule, but that still completely contradicts your statement that “that's how you are supposed to beat it”.
Cracked me up. I said no and started walking in small circles. Then when he’d finally gotten tired and started coming out, I knew the maps well enough that I was always as far away from him as possible. Said the point is not to lose, right? Then he quit.
Quote from the rules: “It should be emphasised at this point that this is not a question of counting off the seconds. There is no counting. Of course, time passes by “in the head” of each player, but this is normally quicker than one second per number and it changes depending on what level is being played. The secret of the game is developing that collective feeling for “now is the moment”.”