User guide and WASM demos for nphysics: Rust physics engine with multibodies
nphysics.org
nphysics.org
http://nphysics.org/demo_trimesh3/
Hundreds of objects with gravity and collision-detection falling on uneven terrain.
Why is noone doing it? I’ve only seen a single half-baked UI toolkit for wasm+canvas (or however you call the combination of 3d and wasm).
I understand there are ways to build interfaces on the web, but it seems a good UI toolkit is something a lot of startups would find incredibly exciting in the long run.
Just like you have observed there's no perceived business value to managers yet in WebAssembly etc. for companies yet that aren't directly involved with 3D (like AutoCAD Web, game engines, ...) or other visual rendering (like PDFKit), so most of the things that are being created are just cognitively stimulating for the developers creating them, and that's not necessarily creating UIs.
Building things like this physics engine is like playing Lego for adults.
When you create UI, people always have opinions and you suddenly need to justify why things work differently than what they think is how things should work. That's exhausting.
You could make a startup out of it..