Fortnite on Android will bypass Google Play
arstechnica.com
arstechnica.com
They have the right to control what is available in their own app store, whether we like it or not.
Calling their control "monopoly" and "censorship" really dilutes the actual meaning of both terms
It makes more sense read with new legislation being the intent, so you have a point.
That said, that type of regulation seems overly heavy-handed IMHO, and I'm typically not an anti-regulation type of person.
You gave them your blessing to do all this and more when you bought the phone and didn't reject it when you read their terms and conditions for its usage.
iOS has always been a walled garden. Apple is proud of that fact.
I'm sure nobody could stop you putting your own OS on top, or hacking it wide open... But I don't think you have any right to force Apple to alter their software to allow you to do anything.
Or they could make sandboxing actually work.
It's a shame the EC didn't hit Google over these, too.
Google doesn't pretend that manually reviewing apps prevents malware because it obviously (to any software engineer) doesn't. It does, however do both static and dynamic analysis of the apps in its store, unlike Apple and the Chinese app stores.
https://us.norton.com/internetsecurity-mobile-android-vs-ios...
https://www.sophos.com/en-us/security-news-trends/security-t...
That doesn’t even consider all of the unpatched Android security holes.
https://www.esecurityplanet.com/mobile-security/how-secure-i...
Or the fact that most Android phones are running older versions that will never get patched.
https://developer.android.com/about/dashboards/
Compared to iPhones running the latest versions....
Trying to bring uo unpatched devices is changing the subject (security-conscious people use Android devices that get regular security updates) — we were talking about app stores. It remains a fact that far more people have been infected with malware from the Apple App Store than from all other app stores combined.
Which Android devices get regular updates for over 2 years? 3 years? 5 years?
Android is insecure by design - since most devices can’t be updated. Unlike iOS devices that get updated regularly worldwide without waiting on the carrier.
And I posted links showing that Android is not as secure. Do you have any links to back up your claims?
Do you feel that Nintendo, Sony, and Microsoft should also be forced to open up their platforms?
And yes, they also approve physical game sales and you can’t run a physical disk on either platform without it being cryptographically signed.
GamesBeat: Do you see a reason not to put it on Google Play right now? Is that something that would happen in the future?
Sweeney: There are two reasons for what we’re doing. First, we want to have a direct relationship with our customers wherever we can. On open platforms like PC and Android, it’s possible for them to get the software direct from us. We can be in contact with them and not have a third-party distributor in between.
The second motivation is the economics of the store ecosystem as it exists right now. There’s typically a 30/70 split, and from the 70 percent, the developer pays all the costs of developing the game, operating it, marketing it, acquiring users and everything else. For most developers that eats up the majority of their revenue. We’re trying to make our software available to users in as economically efficient a way as possible. That means distributing the software directly to them, taking payment through Mastercard, Visa, Paypal, and other options, and not having a store take 30 percent.
If you look at it, the stores on the smartphone platforms actually do very little. They’ll put ads up in front of your game. When you search for Fortnite on iOS you’ll often get PUBG or Minecraft ads. Whoever bought that ad in front of us is the top result when searching for Fortnite. It’s just a bad experience. Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that? It’s a general criticism I have of the smartphone platforms right now.
[1] https://venturebeat.com/2018/08/03/tim-sweeney-epics-ceo-on-...
This is my biggest complaint about Apple too. I paid you good money so my non-tech-savvy relatives can have one of your phones. When I ask them to install an app, please don't put ads in front of it and confuse them. You are not and ad company, please don't betray my trust in you and your products.
They don't allow brand keywords to be the target of ads on the play store. They are fine with it on desktop though.
Just to clarify, he is the CEO of Epic Games (company that created Fortnite)
In order to play Fortnite, you're going to need an up to date phone with modern graphics hardware, and that means it will probably be running Android 8. On Android 8, "install unknown sources" is a per-app permission which means only the Epic Launcher will be able to install other apps.
I think there is close to zero security risk to this strategy assuming the above.
A lot of Android devices are about to have a real security flaw introduced (and normalized considering the median age of the Fortnite audience) which Epic is handwaving away.
[0]https://www.androidauthority.com/fortnite-mobile-compatible-...
"Untrusted sources" has always been a bit of a scare tactic to get people not to use Google's competitors, like Amazon.
Maybe they should introduce some special reduced fee teirs for the ultra high volume customers, as a precaution against this becoming a trend.
On the other hand fortnight is probably the only app where it's users want it so bad they will be willing to do just about any procedure to get it on the phones. Everything else has competitors on the Play store.
30% was a lazy choice to begin with, and look at what it got them. It's not even the huge tax, the fact that your app will show up alongside a bunch of Fordnite and Fnortnite scams would be enough to scare me away.
On the scale of 1-10 of openness, that’s a -100.
So an opposition to the Play Store on moral grounds is pretty much what I'd expect here from him. I'm guessing the 30% cut is just the cash incentive he needed to convince the rest of his team that this was the right way to go.
Monopolized software distribution platform is bad for so many reasons.
And for anyone claiming that this is bad for security, blame Google and Apple who don't support the other way of secure software distribution and try to lock-in to their proprietary locked-in platform for the greed.
Also, Don't use Android or iPhone in the first place because it's so restricted, unsecure, and cannot be trusted one bit.
https://developer.android.com/distribute/marketing-tools/alt... https://en.m.wikipedia.org/wiki/List_of_Android_app_stores
In Europe, Android dominates the smartphone OS market with ~75% market share and most come pre-bundled with Google software. With names like "messages", "photos", or "calendar" it's not really clear that these are Google products or that they can be changed. You basically end up with most of that market share using Google software without even understanding that they have a choice.
I believe the logic behind the fine was very similar to the USA vs Microsoft anti trust suit (https://en.wikipedia.org/wiki/United_States_v._Microsoft_Cor...).
To put it in perspective though, the fine Google received was less than 2 weeks worth of revenue and will probably be lowered if they appeal. It's not really as big a deal as the media made it out to be.
I'm not saying I agree with the fine, but I do understand how, in a certain light, the EU see Google's practice as a bit monopolistic.
No, Android OS is at 74.2% of the EU market.
It's closer to 50/50 in the US, but in the EU and worldwide Android dominates the market and will probably continue to rise as Huawei continues to expand.
Multiple sources for the 74.2% number:
http://gs.statcounter.com/os-market-share/mobile/europe
https://www.mobileeurope.co.uk/press-wire/ios-and-android-ga...
This is very, very disingenuous. If the only way to have a successful product in the American and European markets is to have the Play Store, then yes, there is some level of force there.
"see Fire devices and the Chinese mobile market for google free Android examples."
Google wasn't allowed in China to begin with, so that's a very poor comparison. And the Fire Android devices flopped pretty badly.
"Also you're making sound like they were "bundling" trash, the apps are useful and of higher quality than most apps on the platform"
Completely irrelevant; they're still forcing the bundling.
Yes.
https://www.eurogamer.net/articles/digitalfoundry-2018-fortn...