For good puzzles, look to Stephen's Sausage Roll, English Country Garden, HexCells. Also, many recommend The Witness, made by the creator of Braid.
For good puzzles, look to Stephen's Sausage Roll, English Country Garden, HexCells. Also, many recommend The Witness, made by the creator of Braid.
“On-the-rails” could describe any non-open-world game. But Limbo, in particular, is not just a linear “forward forevermore” puzzler — it requires backtracking to solve some of the puzzles, which gives it a Braid-like quality.
To me they both capture the feeling I got playing Braid. Those reading shouldn't discount them for being less hard.
I haven't played your other recommendations — thank you for those!
What made Braid so special was that it introduced an entirely new mechanic, explored the entire possible space of puzzles for that mechanic, and explored a bunch of complimentary orthogonal mechanics at the same time.
other than that, yes.
To me, the feeling OP is describing when it comes to the first rewind in Braid is similar to the first few bizarre deaths in Limbo: Surprising, and it leads me to re-evaluate the way I approach the game.
I think a good recommendation might be FEZ for a game with physical puzzles that get incredibly difficult.
Although, even machinarium (which was in humble bundle2 with braid) has some pretty fun puzzles in the form of a point and click adventure.
Fuck that shit. There are many ways to make a game challenging, but forcing you to replay long segments over and over again is the laziest way of making a game challenging.