I think perhaps the most important thing to learn about 3D graphics is patience. 3D graphics is a craft. If you're from an art background, you're used to the idea of drawing the same things every day for decades, and still not being 'ready' - because you're not just training your brain, you're training your eye and your body. It's the same with Blender.
So I'll agree that it's not a good program for a quick sketch - but I think it is a good program to learn 3D graphics. Ultimately, what you learn in a craft is how to train your body and eye to make fine movements and spot fine differences, at a good rate. That's why people who are good at drawing are good at clay sculpture.
The nice thing about Blender is it's really designed to appeal to somebody who knows the program like the back of their hand. You can incrementally improve your process, taking repetitive tasks and working out how to do them more efficiently. Ultimately, it's this approach which will make you a better artist - and the unfortunate truth is, there isn't an easy road to this point - you get there by being frustrated.