Tencent loses $143B in market value
bloomberg.com
bloomberg.com
These are not at all comparable and putting them on a chart together isn't credible.
It wasn't their biggest money maker, but it was their biggest money maker outside of China, and investors really liked the idea of global growth.
note that this is north america focused, i have no clue about europe, south korea, or china.
in terms of number of players? Do you have any links to places where this has been said?
Arena of Valor, most popular mobile MOBA game; 80m daily players as of Dec 2017 and I believe it's currently the biggest game worldwide despite mostly being popular in China (I think there are even stories of politicians delaying press conferences to finish a match lmao) - developed and published by Tencent
Fortnite - Tencent owns 40% of Epic Games
Clash of Clans - Tencent owns ~85% of Supercell
PUBG - They're working on acquiring 10% of Bluehole, developed PUBG mobile, and managed the (hugely successful) China release
Overwatch / Hearthstone - Tencent owns ~5% of Activision (about $2.5b)
Crossfire (still very popular in Asia) - Tencent managed the China release
Candy Crush - Tencent is the distributor in China
Some smaller but also well-known companies:
Path of Exile - 80% stake
Miniclip - majority stake
Ubisoft (Assassin's Creed, Far Cry, The Division, Rainbow 6) - 5%
Paradox Games (Cities: Skylines, Stellaris, Crusader Kings, Europa Universalis, etc) - 5%
Netmarble Games (mobile games like Lineage 2, YS Online) - 22%
(mostly sourced from https://en.wikipedia.org/wiki/Tencent_Games)
This is completely ignoring their significant shares in Tesla, Snapchat, etc. And the fact that they're like, not an actual investment firm and have their own business, including WeChat, QQ, and their AI lab. League's decline in popularity is certainly bad for them, but relative to their entire operations it's only a small hit. This recent drop in market value is, in my opinion, better attributed to the doubts over tech stock valuations due to Facebook and Twitter.
Gaming was 48% of their revenue for Q2, with US$3.2 billion in phone sales and US$2.1 for desktop.
The other 52% comes from social networks, Wepay, cloud infrastructure, and online advertising.
Now that's a name I haven't heard in a long time. I wasn't even aware that they were still around, but apparently they are.
honestly i wonder about the flash games sites in general. what happens when flash finally gets brought behind the barn?
Little did I know, that within me I had the seeds of mental illness growing. Perhaps, one of the signs, if I only knew to pay attention to it, was how "addicting" games were to me. I think the world back then just thought a lot less about those things, if you could still manage to be outwardly successful.
No one worried about what it meant that some kids finding a vibrant, "safer" environment in video games, than in the real world.
Ahhhh, MotherLoad.
I have no knowledge of "Motherload," nor any interest in modern games. But those few lines about your (your character's ?) interaction with it, makes me want to know how this story unfolds.
My wife threatened divorce if I wouldn't delete the app.
Please don't create accounts to break the site guidelines with. It will eventually get your main account banned as well.
Though, if you use ethics in some form to guide your investment choice, you may want to consider whether supporting creators of social credit systems conflicts with your ethics. Maybe it doesn't, but.. it's worth consideration if you are guided by such things.
That being said, the ethics you mention is not universal. The social credit system may be controversial, but generally a detached western viewpoint is hardly one who can speak to the morality of it on behalf of Chinese people. The only thing objectively inmoral is imposing one’s own moral standards and viewpoints on others.
You have a great mind to be able to hold both of these thoughts at once, and be able to sincerely express them both in a single sentence. I assume then that you would not have a problem with an Afghani policeman who recently immigrated to your country raping your kids, because that is morally acceptable in his culture [1]?
[1] https://www.nytimes.com/2018/01/23/world/asia/afghanistan-mi...
That said, I'm not sure how viable this third approach is, of basing investment decisions upon the emotional response to perceived interpretation of a single stranger's anonymous internet comment.
On the surface it looks somewhat like an equivalent of including ethics in the decision making process, if one were to boil ethics down into simply an emotional response. I'm sure a lot of people see things that upset them as 'wrong' and things they approve of as 'right', without evaluation of any independent standard.
But however one interprets ethics, it doesn't really factor into this third process because it's not based on the company, it's based on a reaction to an individual (or more likely, a categorization of an individual). This is just putting your money where your 'hate' is (perceived virtue signaling by stranger), without consideration of the company.
This type of decision making process opens the potential for a lot of manipulation of the decision maker. Maybe in a few years an advertising program will pick up on this in some form of behavioral analysis of the decision maker's internet activity. Perhaps it interprets similar comments and then tracks it to actual decisions, creating an archetype of the personality that can be driven in such a manner.
Then it starts the targeting. Maybe at first it promotes some posts but not others into the decision maker's field of view to ensure an appropriate pre-disposition. EG, if virtue signaling is the trigger, it identifies and promotes these to put the decision maker into a rebellious state of mind. Then it forces the trigger with some specific advice designed to gain a similar reaction to what it has seen from this decision maker in the past.
Not to bring social credit back into it, but by way of comparison, the above is only a mildly dark pattern in algorithmically driven social and psychological manipulation. It's also probably a lot less likely to occur in the next decade.
"...without consideration of the company." So now investment is based on company's performance? Where is the ethical standard?
Manipulation of people's emotion has long been used in investment. Just an example, you have used guilt with ethics to manipulate people from investing in a company.
Maybe if you were boycotting their IPO. But the mechanism of influence is much less clear if you're just declining to buy their stock secondhand on the exchanges...
They earned $6 billion in profit in 2017. They were sporting a ~$580 billion market cap. Paying near 100 times earnings for a business whose growth is rapidly slowing, is not a great idea typically. They've massively pulled future returns forward. More likely, in seven or eight years when they have an optimistic best case scenario $20-25 billion in profit, they won't be worth a lot more than their 52 week high. Multiple compression always comes for stocks like these eventually.
Of course the real reason is that it then auto loads the next video letting them push additional content at you.
What about short videos used as replacements for GIFS? Loading the gif would actually use more bandwidth.
All these restrictions on mobile browsers make web development a pain.
Were web developers not causing so much pain for the users, we wouldn't have this topic in the first place.
It seems reasonable to have an option to lazy load gifs and video. Same with audio.
My browser does this right now with flash: if I want to play flash content, I have to opt in. I never want to opt in.
> All these restrictions on mobile browsers make web development a pain.
I don't understand why you seem to think the browser should serve websites' interests over users interests.
As I said the GIF version would use more bandwidth, so if browsers force me to use GIFs instead of an HTML5 videos it's making things worse for the user by that metric.
If you want to browse an internet without images (or GIFS, or HTML5 gifs) I think you should be able to but I don't think that's what most people, including myself, want.
Aside from that though video autoplaying is part of the spec. I think that browsers not following specs properly has made the web a much worse place overall. Browser incompatibility has significantly hindered the web as an application platform.
But if a company this size only grows 20% per year, they are still on the way to becoming a Trillion dollar company.