/* User beware. I don't know javascript. I read mozillas / / reintroduction to javascript, being somewhat familiar with / / actionscript 3, god knows how it ended up working. This code / / is run by tears, wishes and luck. */
javascript:void(you.y=1);
javascript:void(you.x=1);
(enter into browser addressbar)
One day ..
Gotta fix the flooding issues, there's still something that can make it crash too.
var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100);
Not exactly hard.
Not if you use a module pattern with private methods.
But the real problem you should be addressing, and one which applies to any internet app, is people directly sending data to the server. Whether it's initiated by JS or flash or anything is not relevant - sure it's sometimes easier to hack about with JS apps, but if you fix people being about to open telnet and spoof the raw data, then you fix all those holes at the server, and that leaves you free to entirely change the way your code works in the future, instead of having to re-code misguided security fixes.
javascript:var a=prompt('message to spam');setInterval(function(){$('#say').val(a); say();},100);
I see you are using dict, so just add a record with that info and you should be set.
The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :)
Neat. Good job. :)
edit: oh and FYI works great in Safari too
I was catching up on an old post and I came across your HN comment: "Choice isn't (necessarily) beauty. It's one more engineering tradeoff among others, with its own upsides and its own downsides. Giving up choice in favor of the benefits gained from doing so can be pragmatic, rational, and lead to more beautiful results.
I guess I'm just saying: don't fetishize choice. Assign it a value like the one parameter among hundreds which it actually is." from http://news.ycombinator.com/item?id=1108018
Your brief comment turned into a post for me months later."Choice is an Optional Feature" http://www.victusspiritus.com/2010/04/09/choice-is-an-option...
Just wanted to say thanks for your input.
I've been working on my own MMORPG using Erlang (http://developingthedream.blogspot.com/) but I'm waiting for the dust to settle in the HTML5/Flash/Capuccino/etc field to choose the editor/game engine to use for the web frontend.
Bookmarked, keep up the good work.