WebGL presentation in WebGL
fhtr.org
fhtr.org
http://www.iquilezles.org/apps/shadertoy/
Kinda fun. Though I'm getting a fair number of errors on the presets, only about 2/3 of them work properly.
edit: tried in Webkit + WebGL: nice whale. Is it really 80k triangles? Gotta love the render speed :)
Definitely more interesting in a WebGL browser, but could really have used more fun with that cube. It just seems... random. Like there wasn't enough 3D™ or something.
http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementa...
- MacBook running WinXP Pro via BootCamp - works fine
- Dell Inspiron 1110 running Win7 Home Premium - falls back to HTML version (gfx is Intel GMA 4500MHD, which claims to support OpenGL)
- Fedora 11 machine with nVidia drivers - works, but I get <10fps (CPU is Atom 330, gfx card is a PCI 8400GS)
- Fedora 12 machine with nouveau driver (gfx card is an ancient FX5200) - crashes browser
I'm sure I'm an atypical case, but are there any published stats on what proportion of machines out there should run WebGL if they have a capable browser?