The major issues with these are the limited viewing angles and the enormous bandwidth needed to both render the individual points of view and to actually transfer them to the screen. Heck, a lot of computer games have problems to generate stereoscopic (i.e. 2 images) content at 60 or 90fps required by the VR helmets such as Rift or Vive these days. And these guys want to push 45 distinct images at 60fps?
Good luck with that, especially for that ridiculous price for a tiny screen.
These guys offer a 4k, 50" screen: http://www.ultra-d.com/