Few seemed to actually care if the srever's elite guilds were using no wall hacks to get loot or someone was running with 6 chars receiving identical input, or botting their dailies overnight.
Few seemed to actually care if the srever's elite guilds were using no wall hacks to get loot or someone was running with 6 chars receiving identical input, or botting their dailies overnight.
I agree with you that adding cheating to the cocktail of toxicity would probably not be significant enough to lose a large group of players. However cheating may yield a competitive advantage too large to be overlooked by the players.
Personally I used to get more annoyed by queuing for a matchup and someone dropping so we're in a team one short, or by poor matching than cheating which was usually more of an eye-roll moment for me.
Resolution would have required GMs using a (temporary) ban hammer to bring some repercussion to all the toxic reports in the chat logs, not just headline anti-cheat sweeps and very rarely during tournaments. The resulting toxic anarchy seemed the obvious and inevitable result of games ignoring just about every behaviour. Which is why I voted by removing my wallet. :)