>We don’t share the state of other players if it doesn’t need to be shared, so we can avoid common cheats like “map hacks” (revealing all players on the map).
>We let the server’s game simulation make the authoritative game decisions and generally don’t trust the information received from the client, which helps prevent common cheats like “god mode” and “disconnect hacks,” barring any overlooked exploits.
>Our network protocol has been obfuscated, and we change this obfuscation regularly so that making a network-level bot is much more difficult.
I hope they are proud of doing the obvious. That's like having a webpage and bragging about escaping strings that you insert into a SQL table...