Just another form of entertainment, like tv, but there's nothing I enjoy watching on tv. To each their own.
Just another form of entertainment, like tv, but there's nothing I enjoy watching on tv. To each their own.
I also watch things like the Games Done Quick marathons. Those are mostly people who have dedicated themselves to a few games and are mostly interested in completing them in insanely short periods of time. People often spend years dedicating time to shaving off minutes... I would never do that... but I am glad someone does.
1. Games that simply require grinding to unlock game progression (XP, time-based gates, etc.)
2. Games with numerous hour-long quests that need to be done serially in order to progress
3. Games that disproportionately reward outlier-level skill, requiring a huge practice time commitment (multiplayer shooters)
4. Games that reward deep knowledge of rules and formulas, requiring extensive study and sometimes Excel modeling (Eve Online comes to mind, but also the Civilization series and some sandbox games)
These days if you want something fun you can play for 15-30 minutes and still get good at on that schedule, you’re limited to the bland “Casual Gaming” genre.
The Nintendo Switch has an excellent selection of more 'casual' games. Super Mario Odyssey reminded me a lot of the games I played as a kid.
A big factor for multiplayer games is the somewhat modern obsession with matchmaking and character intro/pick screens. When I was a kid, I could hop into a game immediately for a 15-20 minute deathmatch session of Quake 1/2/3 in any semi-populated server then leave whenever it was time to do homework, etc.
Last I tried Quake Champions, the newest installment in the series, you spend roughly 1-5 minutes in a matchmaking queue then another 2-3 minutes (or more, it was pretty bad sometimes) in some intro/loading screens, then another minute or two in a pre-match warm-up. So even in the same genre's case you're already potentially 8+ minutes sunk into your 15-20 minute 'quick game' period.
To make matters worse (again because of matchmaking) you are penalized if you have to leave before the completion of a match or if you go idle. Usually this penalty is applied as a low-priority queue the next time you try to matchmake which just compounds the problem from above.
Don’t forget the 2-3 minutes it seems to take to even load the game. QC would be so much better if you could just load it (quickly) hop onto an already-playing game, and skip all the intros and statistics. How did a franchise like Quake backslide so badly?
Quake Live (at least for its first few years) was relatively pure and old-school, including in the ways mentioned in this thread, but it was only moderately popular and didn't seem to do well financially. The most (financially) successful modern games tend to focus a lot on extrinsic motivations to play -- including character progression, unlockables, gambling crates etc., but also things that give extra context to individual matches, like statistics and ranking points -- rather than just the core gameplay. People also have less tolerance for being the newbie who loses 100-0, and expect to be matched against players around their level.
Not all of these things are relevant to your question, but some of them help to explain the trend toward lobbies, matchmaking queues, and other obstacles to just clicking on a server list and jumping into a game.
When my SO is out of town, my brain generates all sorts of horrible possibilities of things that could happen to my while laying in bed, from simple home invasions to black holes suddenly appearing and consuming my right arm. Watching Futurama (I had no idea there was a whole community around it) distracts me from those invasive thoughts.
While I work I need some noise, something, nearly anything. The complete lack of silence bothers me. I usually listen to OCRemix at work (via rainwave.cc) or 90's/00's music from when I was younger (nostalgia).
At home I will put on something like Friends (Netflix), Giant Bomb videos (giantbomb.com), or classic game play throughs (NES, SNES, Genesis) on YouTube (or Giant Bomb). For example, LaserTime did Aladdin SNES vs Aladdin Genesis side by side video and they played through NES Teenage Mutant Ninja Turtles and The Simpson's games on NES/SNES. Giant Bomb has a series called Vinnyvania where Vinny (one of the Giant Bomb employees) plays through all the Castlevania games and another where they play through all the fighting games and rank them. I'm not into the new games.
Twitch in some ways is more like those old days. I follow several streamers fairly closely. And by "fairly closely" I mean "they stream several hours a day and I probably watch 20 minutes of it, amortized over time".
I also find entertainment in watching game streamers, but I catch them on Youtube at my own schedule as well. I've never attempted to subscribe to Twitch and watch live.
We got into the habit of recording a few minutes before and after the show was supposed to air, as things frequently did not run on schedule. Especially recording things on the major TV networks and recording Doctor Who off NJN who would keep the fundraiser drives going as long as they could before starting an episode.
The only problem with this was sometimes my brother had a habit of taping public access porn over whatever was in the VCR...but that wasn't exactly a problem either. :)
Also agree with the TV thing -- lots of things I don't enjoy watching or maybe if its an episode, I don't have an entire hour to watch so rather not start one if I'm not gonna finish it.
Finally the more successful streamers are very enjoyable to watch. They engage with their audiences and treat them with respect. Compared to some of the smaller or no audience streamers who don't communicate or are just rude to their audience when they have one.
It is entertainment, it also is background noise for me when I am working.