In a sense it's pretty similar to how you'd learn a game if you watched someone play it through once. (Except backwards, perhaps.)
"Even 5 years later, no pure RL algorithms have cracked reasoning and memory games; on the contrary, approaches that have done well at them have either used instructions <link> or demonstrations <link> just as we mentioned would make sense to do in the board game allegory."
(Because the RL algorithm doesn't have access to the rules by which the simulation is carried out, it only has access to the commands and the result.)
And frankly, that would be a perfectly fair and interesting classification problem, so I don't see your point.
Otherwise, how exactly do you propose learning to drive a simulation without access to the simulation? I really don't know what you're saying here.
Thanks for your analogy though. I agree that it's better than mine. I was only trying to give a rough idea, but I'll use your analogy if I have to now. :)