Captain Einstein – Experience Relativity in Virtual Reality
captaineinstein.org
captaineinstein.org
The paper [2] (pdf) has some neat visualizations and introduces the math behind the VR visualization in the form of exercises, left to the reader to work out (thankfully, there are solutions at the end, for the lazy).
[1]: http://gamelab.mit.edu/games/a-slower-speed-of-light/
[2]: http://captaineinstein.org/wordpress/wp-content/uploads/2018...
* On this video I was watching on a tiny screen. * On this video, I cannot control the direction of motion. * The change in speed here is very slow and incremental * This video is relatively^^^ha short
That's the reason I didn't enjoy this video as much as I hoped I would.
Also, I love the line: "Suppose the speed of cats is constant"
[0] http://aurellem.org/thoughts/html/sussman-reading-list.html
[1] One of the other books recommended for high-schoolers - Quantum Computing Since Democritus by Scott Aaronson - I found very dense despite having a bachelor's degree (and no small amount of extracurricular interest) in the subject matter.
Rotation that I am referring to is the https://en.wikipedia.org/wiki/Terrell_rotation which comes from a paper "Invisibility of the Lorentz Contraction" by James Terrell.
However, to implement this accurately, one would have to combine pixels from multiple frames in order to "see" these houses from different angles and combine those into a current frame. I am not sure how technically feasible this is, especially since those bridges might obscure visibility of some houses from certain angles.
That's not the reason the rear view turns black. Light always travels at the speed of light relative to you. The reason the rear view turns black is that the light is red-shifted into the infrared, which human eyes can't see.
Is it possible that the rear light has been red shifted so much that it is no longer within the visible spectrum?
I’d also suggest showing a clock that slows down relative to real time.
And especially cool that they provided video, rather than requiring WebGL. Which I can't risk enabling.