Consider how that clicking would plunge if there were a single "kite move" command for units.
Consider how that clicking would plunge if there were a single "kite move" command for units.
I believe the command spamming /u/tomlock is referring to is the phenomenon where players issue as many or more commands when doing nothing as when an intense sequence is happening. This is primarily done to keep rhythm.
Rather, a fair portion of that churn is due to an inefficient communication system or control structure between the player and the game.
It's analogous to pitting an android against a human at racing an old car: Both of them will have a high volume of activity with their left foot on the clutch and right hand changing gears, but it doesn't reveal anything amazing about their thought-processes. It's simply what manual-transmission cars require in order to accomplish a certain task.
I'm not sure what this statement is based on.