The NES turns 30: How it began, worked, and saved an industry (2013)
arstechnica.com
arstechnica.com
America is not the only place in the world, and the video game crash was not a worldwide phenomena.
The crash occurred because the market was flooded with cheaply made, poor quality, simplistic games, which were about all many of these consoles were capable of running. People became bored of them.
There's basically no comparison between these consoles and the NES. The NES was vastly superior and hence allowed the creation of much more involving games.
By contrast the early to mid 80s in the UK and Europe looked quite different: here it was the 8-bit computers that ruled the roost. These had more memory, and often better graphics and sound capabilities. Again, this allowed for the creation of more involving games. As a result many of the machines - and perhaps the C64 the most - had great libraries of games. And of course they were programmable and affordable, which made them vastly more interesting to homebrew hackers on a budget. (Apple and IBM machines were considerably more expensive.)
It wasn't a problem with people getting sick of video games. It was a problem with Americans getting sick of the Atari 2600, other similar video game consoles and the distribution model of cartridges sold in toy stores
The sales of home computers in the US massively increased during the "video game crash", especially sales of the Commodore 64. I suspect those C64s spent the majority of their time playing video games, off floppy disks.
Nintendo must have done their market research, because they clearly identified the source of the problem and cleverly marketed the NES as "Not a video game console" and "Completely different from the Atari 2600".
It took me years to realize that was pronounced "ice pick" and not "i-sep-ick". I didn't know any better.
A full-price Spectrum or Commodore title cost £8-£10 ($30-$40 in today's money), but a budget title cost as little as £2 ($7.50). The low cost of cassette media drove down the price of games, so young gamers could build a collection with their pocket money.
Crash, Your Sinclair and Zzap!64 weren't afraid to slate a bad game, so you could have a reasonable degree of trust in their reviews. Your Sinclair had a regular feature called Crap Games Corner, dedicated to taking the mickey out of genuinely awful games. By the late 80s, all the major magazines had cover tapes with demos or free games.
Nintendo's strict quality control was a particular response to the severe asymmetry of information in the US console games market, but it wasn't the only option.
Not that there is anything to be done about it it's just when the barrier was higher it forced at least a small increase in "average" quality
I've basically just learned to stay away from Unity games at this point.
I really hate that Unity games are mashed with traditional games as well and that I can't filter that shit out on any popular stores such as steam. Drives me wild.
If they put more emphasis on releasing cartage based titles, bundled a game pad, and made the keyboard an accessory and got the timing right, it would have been a much better device to have in every living room in the 1980s and early 90s.
For instance with our massive automotive bailout. If these companies went out of business it might have been a rocky few years, but clearly there is a demand for vehicles and this would have created a vacuum enabling new companies, perhaps with more innovative ideas, to take their place. Instead we propped up a failing industry for no apparent gain. It could have even been detrimental in the longrun. Not all automobile companies were failing -- Hyundai-Kia were booming for instance. And had we let the dinosaurs go extinct it's entirely possible that today most cars being sold would have been much more fuel efficient. Instead, as soon as gas prices dropped we ran right back to giant gas guzzlers. Ford, for instance, even recently announced they've decided to stop making all passenger cars... except the Mustang. So what happens the next time gas prices spike? Deciding to save the company has predictably incentivized myopic behavior.
Besides, people who buy Mustangs aren’t that sensitive to gas prices.
In Europe we were focused on ZX Spectrum and Commodore 64, depending on the country, and then moved into a mix of PC, Atari and Amiga.
In Portugal the only games console that some kinds cared about were the Sega one's.
I knew several people, myself included, that had a NES, but only one that had a Master System. And i don't know of anyone that had a Gensis/Mega Drive, but again several with a SNES.
On that note, it may well be that the Nordic Nintendo distributor was more "energetic" than some of its colleagues on the continent.
There were also lots of NES clones with 100+ games built-in, and they were big with my friends. They happily ran my US NES games. A bit slower than my US NES, but they didn't have the hassle of having to get a NTSC TV like I did...
I had my NES years before they were available here, but I knew they were sold in France at the time, at least.
The Megadrive/Genesis was also a big hit, no question about it.
I had mine 'chipped' and could use this two-piece cartride that had like 3000 games on it. Most were awful clones or whatever but some were weird and wonderful.
I migrated from a Timex 2068 (Spectrum clone) to PC 386 SX around 1991, but already used a couple of Amiga 500 at some demoscene meetings by then.
But without it the Amiga kept gaming going happily. It was a great system. I remember the first time I saw an NES and the comparison to the Amiga wasn't great.
The Amiga had a lot of great games in the 1980s too. Kick Off, Speedball, Xenon, Marble Madness, Bubble Bobble, Populous, F18, F16 Falcon, the Lucasarts Adventure games.
But it would have kept the industry going in the US as well.
Electronic Arts targeted the Amiga quite a bit.
As did Spectrum Holobyte.
$1300 Amiga 1000 (without monitor, $1800 with it) vs $200 NES. The $700 Amiga 500 helped but the NES had also dropped in price by then. Sales figures for the Amiga do not seem entirely reliable but supposedly ~8 million vs ~60 million, and obviously not all of the Amigas were used for games.
All in all the NES was more akin to the C64, while the Amiga was more akin to the SNES.
When the Amiga 500 dropped below $300 in the USA it entered video console territory.
For me the CD32 was a final confirmation that the haydays of my beloved Amiga were past.
At that point, I'd already seen Comanche running on a lowly office PC and knew that things were fast changing.
Despite their early success it was so poorly ran. Management was horrible. They were releasing piles of shit as games, like Pacman and ET. Programmers left the company in droves because of poor pay and treatment. Atari poorly handled the third party developer situation.
Their hardware was terrible. The 5200 and 7800 were flops. They couldn't get any traction in the home computer business.
Computer games never stopped - in fact they kept picking up steam during the crash. I know you said “video games” and not consoles but consoles had a huge impact on gaming.
I distinctly remember a BIG gap in home video game systems between the death of Atari 2600 in the early 80’a and market acceptance of the NES in the mid-late 80’s.
Ice hockey was a game we played religiously.
Reminds me I have / had a small graveyard of Ice Hockey cartridges. I got my start programming in the mid 00's doing homebrew NES dev, and Ice Hockey was a readily available, cheap cartridge with the NROM PCB layout
I still feel a little guilt for taking all those poor cartridges out of the world, and keep an old Ice Hockey PCB sans CHR and PRG ROMs on my desk as a totem / reminder.
In retrospect it seems these things were very regional and driven by network effects - a lot of my friends bought computers based on having friends they could copy or borrow from.
I think the best way to measure it is by software sales. You could also include hardware and accessories, but that would inflate the share of some platforms because of uses beside gaming (productivity and the Internet on computers, or Blu-ray playing on the PlayStation 3).
For documentaries, not exactly the same, but I enjoy the Bedrooms to Billions series (feature films, 2 are out) and to a slightly lesser extant Viva Amiga (2017) and the 8-Bit Generation series (feature films, 2 are out). These can be a bit more computer-focused though. I do not recommend Video Games: The Movie (2014), it feels like a VH1 special with little actual information.
Beep: A Documentary History of Game Sound (2016), more about composition and working within constraints but the hardware gets a look in.