Map homunculus (2014)
simblob.blogspot.com
simblob.blogspot.com
I think this misses the point that when we tell the story of little red riding hood, we still say that she walked for a long time in the woods. We just don't describe it in detail. It's still important that it be true, however as that is part of what makes going into the forest perilous. The same sort of thing can be implemented in open world games by means of various fast travel mechanisms. Ideally they should be sufficiently easy to use, such that that player is bored, but sufficiently restrictive such that the meaning of distance is preserved.
Fascinating -- particularly the change in Ultima maps that I had never quite internalized. It's also interesting how analogous this is to real life, where attention to situations modifies our perception of time passing.