This is true of many ‘non euclidean renderers’ but in this case it is actually using a hyperbolic plane as the playing field.
Higher dimensionality is largely irrelevant to whether the geometry is euclidean or not.
Higher dimensionality is largely irrelevant to whether the geometry is euclidean or not.
Hyperbolic geometry, on the other hand, is alien to most people, (especially fractal like the projections into 2d and 3d), so when people wave their hands and say 'non-Eyclidean geometry!', that's what they usually actually mean.
Try actually watching some of the hyper-rogue gameplay: https://www.youtube.com/watch?v=lX5eCfRSCKY
I assure you, it's more interesting as a geometric visualisation than planetary annihilation is.
More technical reading here: https://math.stackexchange.com/questions/1407550/what-hyperb...