Being able to hover your finger over certain points and quickly browse the options on a map would be great.
Being able to hover your finger over certain points and quickly browse the options on a map would be great.
We do. Samsung used to have this on their phones (not sure if they still do):
I really liked the idea (and thought the hardware was pretty good on the Storm 2), but was too unusual on too-unpopular a phone to do much of anything.
BB never really understood how to do 'experience' - except in things at their core like battery length and keyboards. As nuanced and insightful as they were there ... it's like they considered everything else a joke, or didn't want to go deep.
The whole screen on Storm moved - neat idea - should have never made it out of the lab. Or at least, not in the manner it was. It was possibly ahead of it's time as I could feasibly see Apple doing something like this - the new MacPro trackpads are very, very nice. So subtle.
But it's all history now :)
With a mouse, the 3 actions
- hover
- click
- double click
form a sequence where each action is an extension of the previous one.Ideally, the actions triggered by them are extensions of the previous one, too. With the mouse, we have that:
- hover = tell me more, but don’t really do anything
- click = tell me more and select this item
- double click = look, select, and open this item
A big advantage of that is that it allows the interface to be faster. A GUI can react to a click by selecting an item without having to wait whether it will be part of a double-click, for example.⇒ if we can’t get a real hover, in an ideal world, a softer or shorter finger tap, not a long one would mean “tell me about this”. I doubt we can shoe-horn that into the UI this late in the game, though.