> it is very easy for a compiler to vectorise a "map" operation
For a general map function, it’s insanely hard problem. It’s only trivial if the map function is trivially simple e.g. `return x*2`.
> does your debugger allow you to visualise the intermediate steps of an arithmetic expression?
No, and I write my code in a way so the expressions aren’t too complex. When they grow to be that complex, I break them into multiple steps, keeping intermediate results in separate variables. BTW my primary motivation is readability, debugging is secondary.
> Does it understand Iterables/Enumerables and allow you to capture and inspect them?
I think so.
> Can it handle concurrency and parallelism, or help you make sense of callbacks for non-blocking IO etc?
Sure, debugging async-await code in .NET is almost as simple as old school non-scalable blocking IO code.
> But it will be a problem for any sufficiently high-level abstract code
Not a huge problem in practice. There’re simple ways to implement support for your custom composite data structures, e.g. natvis files in VC++. Also, in .NET you can run any code in debugger’s immediate window, while execution is paused. These simple methods aren’t effective in 100% cases, but often they are sufficient to debug, therefore saving a lot of time because no domain-specific debuggers are required.