See Fetlar Hnefatafl for a modern codification of the (very vague) historical rules:
See Fetlar Hnefatafl for a modern codification of the (very vague) historical rules:
Not sure how it renders across machines but it looks ok on my Mac.
I have to say I'm a bit sceptical that this approach can work purely based on win/loss conditions - an attacker victory in particular can often take hundreds of moves in Tafl games.
Not as a general rule. If you're playing as the attacker, you don't always want to take defender pieces even if they're "free" - they're more useful boxing their own king in.
The one I linked looks much worse than your board.
Thud is a board game based on the earlier dwarfish game of Hnaflbaflsniflwhifltafl. It is played mainly by Dwarfs and Trolls... The game itself echos the game played by Vikings and Anglo-Saxons "Hnafletafle"- which literally means "Kings Table". Hnafletafle echos go beyond just the name. Like 'Thud' it is unusual in that it is an 'asymmetrical' game...
In that Thud is a parody of it.