If hovering over a section doesn't enable access to that section, then don't show the expanded version. Wait for a click event to show it at all.
If hovering over a section doesn't enable access to that section, then don't show the expanded version. Wait for a click event to show it at all.
http://bjk5.com/post/44698559168/breaking-down-amazons-mega-...
It's not the end of the world of course. I just wouldn't think of "I have used it before and it was just fine for me" as a good reason to not strive for a more universal approach to interface design.
Why? Should we give up on first person shooter games? Set minimum mouse target sizes for RTS games? The point of the department menu is to convert dexterity into information rapidly. If you lack dexterity, that's no strike on your character, but it somewhat defeats the purpose of a dexterity-limited input. There is an alternative to the department menu in the left side of the search bar, which has a simple list.
This is a great example of why it sometimes takes a lot of effort to make a good front end UI. Bloomberg's version is considerably friendlier to users.
It took VLC ages to get rid of this issue, but it is solved as of VLC 3.0.3 (relevant Qt bug: [2]).
https://medium.com/@fpresencia/fixing-bloomberg-menu-mimic-6...
Edit: PR merged; removed own link