"Since streaming services are going to turn loud music down anyway, more and more people are deciding they would prefer to take control of this process themselves, and optimize their music for the best possible results."
and
"We recommend avoiding very large negative LP values, especially on YouTube because songs like this often sound “smaller” than those with LP scores closer to zero.
Hear it for yourself For example, compare the loud sections of these two Metallica songs on YouTube - The Day That Never Comes (LP -5.8)[1] and Hardwired (LP -2.4)[2]. Which has more impact?
Loudness normalization means you have the opportunity to make your music sound better, too. In our experience, LP between 0 and -2 on YouTube will work well for even the loudest genres. For example, Drake’s recent hit God’s Plan has a score of LP -0.8 on YouTube, and it sounds huge."
[1]: https://youtu.be/dkNfNR1WYMY [2]: https://www.youtube.com/watch?v=uhBHL3v4d3I&feature=youtu.be [3]: https://www.youtube.com/watch?v=xpVfcZ0ZcFM&feature=youtu.be
Lars thought it was great.
[0] http://recordinghacks.com/2008/12/20/metallica-wins-the-loud...
This was done for decades by radio stations applying strong compression, because they knew that someone going from frequency to frequency was more likely to stop on a station that sounded loud, implying that they were getting a stronger signal and could listen to it longer before they drove out of range. The longer the listener stayed on their station, the more ad impressions. But then the record labels started doing it and so even buying a CD meant you were getting a lower-quality album.
A few years ago Apple mandated the use of their Sound Check tool that penalizes iTunes Radio songs that are all-loud, all-the-time. And it sounds (no pun intended) that Spotify and other services followed their lead.
Google cache of article because the site is unresponsive:
http://webcache.googleusercontent.com/search?q=cache:P4y5VeS...
Spotify used to normalize to -11 LUFS, but more recently has migrated to -14, which other streaming services already use and seems to be becoming the standard. For my new album that was just released, I mastered to about -11 to -13 LUFS, which tends to be loud enough to still stand out un-normalized, but is close enough to target that it doesn’t take a noticeable hit on normalization.
The album version is compressed to hell but the version that shipped with Guitar Hero has none of that extra compression, presumably because someone who wasn't deaf mixed it.
The difference is night and day.
Dynamic range is good...
In fact, if music producers stopped trying to make their music so loud, there would be more room for dynamic range in the music. The goal of this site seems to be that they wouldn't mix a whole song to be top volume, since it won't play any louder most places anyway. This in turn could lead to the return of using more dynamic range. I have my doubts that this will actually happen.
Listen to a good recording of something like The William Tell Overture and you should notice that the quiet parts are less than 10% or so of volume of the loud parts.
Listening to that Dire Straits album really illustrates the point.
Limiting is about turning down the music when it peaks above a certain threshold measured in decibels, and loudness normalisation is about normalising music to its perceived loudness, measured in LUFS.
Back then these records were made to be played back on big hi-hi systems. Big speakers that filled the room and were placed far away from the listener. This is not a standard setup today. You're more likely to see music played from wimpy TV speakers, headphones or earbuds.